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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2006
Posts: 12
Downloads: 0
Uploads: 0
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,785
Downloads: 171
Uploads: 0
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I use Marhkimov's 8k visability with light night & visual sensors set to 16k & works very well, however the 16k visability with light night does not have a Light Night!
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__________________
Sub captains go down with their ship! |
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#3 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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Redwine:
There is certainly no need to say sorry ![]() |
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#4 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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Redwine:
Yihaaaaaaaa! ![]() ![]() |
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#5 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
![]() The secret is to maintain the scene.dat and the enviromental and sky colours files all toghether..... do not blend them from diferent mods... ![]() |
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#6 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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Yes, I am very satisfied
![]() After I got the .scene files it all worked, and I guess that solves a lot of the questions there have been concerning what that affect the night environment, both the .env and .scene files |
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#7 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Any way, in stormy nights, it is too dark, the clouds has a hard effect over the night visibility, i need time to make test with new clouds textures, with non too dense clouds.
When you have a clar sky, the nights are very clear too, with an excellent night visibility. |
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