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Old 10-18-06, 11:48 AM   #1
eolian
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I accept the darker nights as part of the realism, what i do is use the TDC to sneak up on em with`in 500-700 meters and fill em full of eels. GW mod & SH3 Commander.
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Old 10-18-06, 09:56 PM   #2
Reece
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I use Marhkimov's 8k visability with light night & visual sensors set to 16k & works very well, however the 16k visability with light night does not have a Light Night!
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Old 10-19-06, 07:28 AM   #3
Werewolf
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Redwine:

There is certainly no need to say sorry you tried to help me and I'm grateful for that. I am now downloading the new files you linked for me.
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Old 10-19-06, 07:29 AM   #4
Werewolf
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Redwine:

Yihaaaaaaaa! It works now. I installed the new files you linked for me, now I can spot, identify and attack ships at night! It's like having a new game. Redwine, you're the man! Thank you very much for helping me
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Old 10-19-06, 08:09 PM   #5
Redwine
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Quote:
Originally Posted by Werewolf
Redwine:

Yihaaaaaaaa! It works now. I installed the new files you linked for me, now I can spot, identify and attack ships at night! It's like having a new game. Redwine, you're the man! Thank you very much for helping me
Whow... you are satisfied ! Good to know it....

The secret is to maintain the scene.dat and the enviromental and sky colours files all toghether..... do not blend them from diferent mods...
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Old 10-20-06, 06:30 AM   #6
Werewolf
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Yes, I am very satisfied

After I got the .scene files it all worked, and I guess that solves a lot of the questions there have been concerning what that affect the night environment, both the .env and .scene files
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Old 10-20-06, 06:39 AM   #7
Redwine
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Any way, in stormy nights, it is too dark, the clouds has a hard effect over the night visibility, i need time to make test with new clouds textures, with non too dense clouds.

When you have a clar sky, the nights are very clear too, with an excellent night visibility.
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