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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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#2 |
Lucky Jack
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This is just the developers way of showing destroyed. You can shove in all the people you want and nothing happens. Concidering what the CPU has to do to run the game, things like showing damage and water in a destroyed room propably was on the end of the list of things to include so the CPU could continue to run the game smoothly. I know if the conning tower is damaged and you go to attack scope (which you can do) the scope does not go up as it is damaged. But, it looks ok in the F7 screen and I can go into the room.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 | |
Stowaway
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I man the stern torpedo compartment. They load torpedoes. The tubes fire. The stern planes work. The rudders and propellers work. The outer tube doors open and close. I can't get an officer inside. That's what I don't understand. |
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#4 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,520
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The number 2, happens with me too, but I notice why, often when one puts the mouse and click to send them off, the area that is selected is the main gun,or the flack gun. Don't know why, the game detectes the mouse near it or something and operate like the mouse cursor is on top of it.
Bug, of course. I think...eheheh And of course number 4 is the must... |
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#5 | ||
Lucky Jack
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I have not run into that before so I can honestly say I do not know what to tell you ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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