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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Pacific Aces Dev Team
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Probably the biggest problem for DC was that the surface simmers are not as many as the subsurface ones. Good examples of that are the relatively small communities of players from GNB or Fighting Steel. Anyway, for a destroyer game DC had in my opinion some serious flaws that could be corrected only to a certain extent:
-In ASW: Stupid sub AI, and too good Destroyer sensors & Depth charges -In Surface action: Stupid AI in the enemy and limited rendering of ships to 14000 yards My two cents
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One day I will return to sea ... |
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