SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Classic Subsims
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-17-06, 02:30 AM   #12
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Probably the biggest problem for DC was that the surface simmers are not as many as the subsurface ones. Good examples of that are the relatively small communities of players from GNB or Fighting Steel. Anyway, for a destroyer game DC had in my opinion some serious flaws that could be corrected only to a certain extent:

-In ASW: Stupid sub AI, and too good Destroyer sensors & Depth charges

-In Surface action: Stupid AI in the enemy and limited rendering of ships to 14000 yards

My two cents
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.