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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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The transports are dangrous from day one as hey are more heavily armed than most escorts.
You can still take the ships on the surface if you take out the main deck gun on them ASAP. Then it's just a matter of keeping out range of small arms (1500 meters should do) |
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#2 |
Officer
![]() Join Date: Jun 2006
Location: Periscope Depth...
Posts: 237
Downloads: 40
Uploads: 0
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What if you pulled along side of them (100-300m)? Could they still get you?
Boarding Party!:rotfl:
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"His masters voice!" ![]() "FASTER! FAAAASSSTTER!" "All submariners have one universal wish regardless of nation, cause, or creed. That wish is that the boat goes up and stay up one more time then it goes down." ~Hybris 8/22/07 |
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#3 |
Rear Admiral
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:hmm: I DG battled once with an small merchant that bad ass mofo downgraded my HI to 75% wit his single cannon...
So I now shoot first his cannon to pieces before I start to sink the bugger.
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#4 |
Lucky Jack
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You can do the same with the corvettes. Shoot the cannon off and it becomes a fishing boat.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
Uploads: 0
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I have never problems with merchants cannons....only if their greeks.....I don't know why...but every time I meet a ship sailing from Greece it ends in tears (for me,that is)
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