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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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Comander is a seperate progam which lets you manage your crew, among other things. SH3 Gen is also a separate programs which permits you to generate Intelligence Reports once you've left port. SH3 Weather is also a separate program although I haven't installed it yet, so I'm just not too sure what it does.
Commander and Gen are like the special types of wrenches for fixing your car. ![]() ![]() |
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#17 |
Ocean Warrior
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Ohhh yes, its free! You know, those guys that make the great stuff, are not connected to X1............
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#18 |
Ocean Warrior
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#19 | |
Medic
![]() Join Date: Oct 2006
Posts: 159
Downloads: 0
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Had this happen to me once. Can't remember where I read it, but went looking after I happened to me. |
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#20 |
Ocean Warrior
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Btw: Any news on GWX? (Not trying to hijack...)
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#21 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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It's got to do with toilet-paper running out and Bernard using whatever's available - in this case your patrol logs.
No documentation of kills=No renown. Quote:
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#22 |
Torpedoman
![]() Join Date: Mar 2006
Posts: 113
Downloads: 2
Uploads: 0
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Dantenoc: In response to the question if this would work if you went to another axis base.
Yes, it would work, however, you would loose your patrol grid. So, it works depending on what you want. I did forget to mention that I input the original patrol grid with SH commador as well. Whatever--the whole point is to avoid the 1st patrol and however you do that seems to get rid of the lost tonnage bug. J |
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#23 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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Edit: Monday Oct 16: Tried to get CMDR to build crew files but no luck. Last edited by robj250; 10-16-06 at 09:46 AM. |
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#24 | |
Medic
![]() Join Date: Oct 2006
Posts: 159
Downloads: 0
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They said "it'll be done when it's done". ![]() |
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#25 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
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I have also experienced the no credit for sunk ships bug, but I was lucky in that I had saved just before docking back at base so to get round the problem I just reloaded my pre-dock save and docked again and my credit was there.
Nemo |
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#26 |
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
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I ussualy don't get any sinkings on my first patrol, so I haven't came near the problem.
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#27 |
Grey Wolf
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i get this problem all the time on 1st patrols, the trick is to save just before you dock (or return) to base, and when the patrol ends and says you sunk 0 tonnes just reload that last save and end the patrol again and this time your tonnage will be shown, works every time for me.
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