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#1 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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that is very nice
just a question how is the frame rate in harbor , did it got worse nor not a big change ? |
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#2 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Thanks for the kind comments guys.
redwine, Hansolo told me he hadn't changed the port locations for 1.92 so unless the AA_platform file was radically changed I believe it will work with the newer version. The same goes for the older versions of the Tonnage war mod and GW1.0. If the port locations are the same I think the respective versions will work for them. Maybe someone with more knowledge on how the files interact or has tried it can let me know. That brings up a side point, everyone should make sure their using the right scripted SCR for the mods their using. when I started scripting these I placed a few on what I thought were Subpens in Wilhemshaven (hadn't played from there in a while) and in game I noticed the guns have a max base height of around 6-8m's---they were hanging in mid air over some buildings (like hovercraft:rotfl: ) ( ![]() Jmack, In harbor even with them firing I didn't have much of a fps drop but I have a low end system so it might not be the best for testing this. If the port someone is in had four guns placed--It's basically like adding four more ships to your harbor traffic so if you already have your port filled up it could add a strain (although the fps drop for these is no where near that of adding a moving aircraft) If anyone that has tried these already could chime in and let me know of their fps change--I would appreciate it. Edit: I also want to say a special thank you to Kpt. Lehmann and Der Teddy Bear for taking time out of their busy schedules to look over their mod's respective versions before release. And to terrapin for hosting them on his site.
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... Last edited by U-snafu; 10-14-06 at 07:57 PM. |
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#3 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi U-snafu,
thanks for that great MOD ![]() Some times ago, i added two types of AA-guns to the LAA_Platform. For heavy AA-platform, you can use the german 105 mm Double - that could be something for your MOD - and the 5 inch Double. ![]() That will give a "warm wellcome" to all "Liberators". For those who want to DL, klick here: http://files.filefront.com/AntiAircr.../fileinfo.html Greets rowi58 |
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#4 |
Eternal Patrol
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Nifty neato cool!
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Got it Rowi58, Thks--between the both of these- shouldnt have to worry about leaving port anymore
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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The Subpen AA mod works fine with GWX.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
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I have a serious fps-drop in harbors...do you know, by how much this mod makes this worse (like in %)?
GWX, btw.
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#8 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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