SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-10-06, 01:13 PM   #1
Darkbluesky
Sparky
 
Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
Default

Thanks to all!

I like very much GW, only few things that I like to test for my taste I'm going to try what you have said.
Darkbluesky is offline   Reply With Quote
Old 10-10-06, 01:50 PM   #2
lafeeverted
Chief
 
Join Date: Jan 2002
Posts: 329
Downloads: 13
Uploads: 0


Default

I have made changes to my music and find that although there are many selections in each category the game isn't random in selecting the tracks, not all of them are played.
lafeeverted is offline   Reply With Quote
Old 10-10-06, 04:59 PM   #3
lafeeverted
Chief
 
Join Date: Jan 2002
Posts: 329
Downloads: 13
Uploads: 0


Default

I ended up making 4 music.cfg files with different track orders and load them through JSGME to vary the music in game. I am not sure if the game restarts the files in order every time it plays a sequence ( e.g. - each time you start a high tension moment it starts from track 1) or randomly selects from the possible tracks. That could make using the game atmospheric moments as a sound effects trigger a bit tedious. However, the possibilities are there to enhance the immersionwith things other than music.:hmm:

[GENERAL]
CertainityTime=1
MinDuration=20
FadeTime=2

[STATES]
States=8
State1=BEGIN
State2=NORMAL
State3=BATTLE
State4=TENSION
State5=HIGH TENSION
State6=VICTORY
State7=DEFEAT
State8=JOY

[BEGIN]
Tracks=5
Track1=Das_Boot_03_Appell.ogg
Track2=Intro_1_Master.ogg
Track3=Intro_2_Master.ogg
Track4=Intro_3_Master.ogg
Track5=Das_Boot_01_Anfang.ogg
[NORMAL]
Tracks=9
Track1=Das_Boot_12_(original soundtrack).ogg
Track2=Das_Boot_14_Warten.ogg
Track3=Stalker_1_Mix.ogg
Track4=Stalker_2_Mix.ogg
Track5=Stalker_3_Mix.ogg
Track6=Stalker_4_Mix.ogg
Track7=Stalker_5_Mix.ogg
Track8=Das_Boot_05_Auslaufen.ogg
Track9=Das_Boot_06_Erinnerung.ogg
[BATTLE]
Tracks=6
Track1=Battle_4_Mix.ogg
Track2=Das_Boot_07_Konvoi.ogg
Track3=Battle_5_Mix.ogg
Track4=Battle_6_Mix.ogg
Track5=Das_Boot_04_U_96.ogg
Track6=Battle_3_Mix.ogg
[TENSION]
Tracks=9
Track1=Tension_2_Mix.ogg
Track2=Tension_3_Mix.ogg
Track3=Tension_4_Mix.ogg
Track4=Das_Boot_13_Gibraltar.ogg
Track5=Das_Boot_17_Eingeschlossen.ogg
Track6=Tension_5_Master.ogg
Track7=Das_Boot_08_Angriff.ogg
Track8=Das_Boot_11_Bedrohung.ogg
Track9=Tension_1_Mix.ogg
[HIGH TENSION]
Tracks=8
Track1=High_Tension_2_Master.ogg
Track2=High_Tension_3_Master.ogg
Track3=Das_Boot_16_Auf Grund.ogg
Track4=High_Tension_4_Master.ogg
Track5=High_Tension_5_Master.ogg
Track6=Das_Boot_09_Inferno.ogg
Track7=Das_Boot_15_Absinken.ogg
Track8=High_Tension_1_Master.ogg
[VICTORY]
Tracks=3
Track1=Das_Boot_25_its a long way to tipperary.ogg
Track2=Victory_3_Master LOOP.ogg
Track3=Das_Boot_19_ruckzug.ogg
[DEFEAT]
Tracks=2
Track1=Defeat_2_Master LOOP.ogg
Track2=Defeat_1_Mix LOOP.ogg
[JOY]
Tracks=5
Track1=Joy_2_Master.ogg
Track2=Das_Boot_18_Rettung.ogg
Track3=Joy_3_Master.ogg
Track4=Das_Boot_10_heimkehr.ogg
Track5=Joy_1_Master.ogg
lafeeverted is offline   Reply With Quote
Old 10-10-06, 06:03 PM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

One of the first things I did was throw out all the music, except the menu track. It's stated purpose was to make it more "cinematic", and I didn't want to star in my own movie.

My menu track is the scene from Das Boot where in which they're walking through the sub pens and boarding the boat.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-10-06, 07:50 PM   #5
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by lafeeverted
. That could make using the game atmospheric moments as a sound effects trigger a bit tedious. However, the possibilities are there to enhance the immersionwith things other than music.:hmm:
as you say..thing to do here is to be subtle......coughs whispers drips...the faint tuning in of a radio..foot steps....all faintly playing in the back ground.....just atmosphere....there's no limit to the size of the file so it could be an hour long and no ill effects...and it would still change according to the in game situation (how does the game tell?..that's an interesting one) and it's not limited by the old SH2 bug bear of queing up the other normal sound effects...dynamic ambience...who could ask for more!!
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
CB.. is offline   Reply With Quote
Old 10-12-06, 04:22 AM   #6
Darkbluesky
Sparky
 
Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
Default

Hi,

I have download and installed SH3Commander, as I am a newbie I have not even begun a carrier, so I still was trying out the academy missions. But I have found that the Clean water options do nothing at all. I have tested several clear water values, no difference, always the dark water of GW. Also I have noticed that when in time compression on the map the movement is sharky, and this is not there when I do not use SH3Commander.

I'm using the version 2.6. Do you have any idea?

Tx!
Darkbluesky is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.