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View Poll Results: Do you want a more powerful editor with Silent Hunter IV?
Yup. 46 68.66%
Nope. 2 2.99%
I use the editor, but it's the same to me. 1 1.49%
I don't use the mission editor. 18 26.87%
Voters: 67. You may not vote on this poll

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Old 10-09-06, 11:18 PM   #1
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
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1. And/or flags when defining the content of Randomly Generated Groups. For example, I want to re-create the Shetland Bus in Silent Hunter III. The Shetland Bus, or the covert transport of troops, refugees, and supplies from Norway to Shetland, was mainly comprised of fishing boats, but also used some submarine chasers that survived the German invasion. So I'd like to set up a Group Contents list that looks like this:

- 1x Fishing Boat [75% chance]
OR
- 1x Submarine Chaser [25% chance]

So that the group consists of only one vessel, and that there's a 25% chance it'll be a 'chaser and 75% chance it'll be a fishing boat. As far as I know, I can't. It'd be nice if you added this feature to Silent Hunter IV.

2. Ability to define "GENERIC" groups (such as "Generic Merchant", and so on) in the editor, without needing to alter files, edit hex code, or whatever the Heck I need to do in Silent Hunter III. If I could do this easily in Silent Hunter III, I could just tell the Random Generated Group to contain "1x GENERIC Shetland Bus" and have it be either a fishing boat of some kind or a submarine chaser.

Last edited by Safe-Keeper; 10-10-06 at 02:21 PM.
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Old 12-02-06, 07:30 PM   #2
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
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  • The ability to zoom even farther in than you can in the Silent Hunter III editor.
  • The option to show ship icons as you can in-game to more easily place them precisely in ports.
  • Fix of the inconsistency in entry/exit dates that allows you to for example have an entity come into play in 1945 and leave in 1940.
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Old 12-02-06, 07:53 PM   #3
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
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I voted no, because IMHO, keep the SHIII editor, and use more time and effort adding AI subs instead. Thats just my opinion.
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Old 12-02-06, 10:30 PM   #4
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
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Default AI Subs vs Mission Editor

I'd rather AI subs too, but I don't think that there would be a greater chance of getting them if the dev team decided not to go with a more advanced mission editor. The AI subs would probably require more time than improving the mission editor, although I don't know that for sure.
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