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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Sep 2005
Location: Helsinki, Finland
Posts: 116
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If you are using SHCmndr 2.6 you might be suffering from malfunction/sabotage to your engines not being able to do faster than 13kts at flank speed
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#2 |
Electrician's Mate
![]() Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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No I am not using SH Commander. Funny thing though on my way back to base, I had a map contact...merchant about 60k away. At flank speed the boat got up to the 16-17kt speed range and stayed there until contact...so. It seems that when I'm in time compression (never go over 256) is when I notice that whatever submarine I'm using, weather conditions permitting, will almost always be able to reach its top speed.
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#3 |
Chief
![]() Join Date: Feb 2001
Posts: 319
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After surfacing one of the engines is used to recharge the batteries, speed is reduced as you don't have both engines available for propulsion.
zz |
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#4 |
Electrician's Mate
![]() Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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zzsteven. Thanks for that piece of information. Makes sense now that I look back at all of those times when I ran the batteries down and could not get to flank speed until after I was at 100% recharge.
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#5 | |
Stowaway
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#6 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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#7 |
Seaman
![]() Join Date: Aug 2006
Posts: 42
Downloads: 0
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Not sure mate, but i had a sailor killed in a bar brawl!!
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