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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Samurai Navy
![]() Join Date: May 2005
Posts: 588
Downloads: 0
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I will try this solution. ![]() ![]() ![]() ![]() ![]() By the way, do not get me wrong. I consider GW mod a superb work. The passion that Kpt. Lehmann and GW team had put is wonderful. As I said, and it has been written in the main tittle of this thread, my complain is about the weapons and their effects: frustrating stuff indeed. ![]() ![]() ![]() I understand that many GW followers use this mod in a unconditional way. Because they were happy with the old RUB mod (Real U Boat), it is natural to them accept this one without grumble. This kind of gamers consider that a new level of difficulty is "more realistic". I disagree. Now, IMHO, it is so realistic, that it is not realistic at all. In my particular case I scrapped RUB without any doubt, because I had many alternatives. Today, it is different. GW had integrated so many improvements, and corrected so many bugs, that it is not disposable at all. I just want a easy way to use this mod as it was "Unreal RUB". ![]() ![]() ![]() Last edited by VON_CAPO; 10-02-06 at 05:42 PM. |
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#17 | ||
Rear Admiral
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If you really want to get away from it cleanly, then id go back and use Unified Campaign. That is acutaly what ive been working on/with, and it's what the GW11a Campaign is founded upon, (only with alot of extra's done). Im compiling a "supermod" of my own based on UC, (essentually a collection of mods ive tweaked) that basically just patch's up/enhances the vanilla game tweaked to my taste ![]() |
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#18 |
Bosun
![]() Join Date: Jun 2006
Location: gosford, Australia
Posts: 68
Downloads: 0
Uploads: 0
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Seems like (and I'm not being rude, so please, no offence intended) but you can be lucky, it just takes patience - extreme patience.
I have had terrible luck, but then good fortune also. I have taken out three blackswans recently, two with one fish each, and one with two fish. I also scored a large cargo with one fish. You need an experienced and qualified crew, to be in the exactly correct position, to manualy aim so as to hit in just the right spot. Please note, no, on all occasions where the warships were involved, the weather was extremely bad, causing me to play catch up more than once in order to correctly aim |
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#19 |
Loader
![]() Join Date: Jun 2006
Posts: 84
Downloads: 28
Uploads: 0
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![]() ![]() Type VII: 14torps/2torps per ship = 7 merchants (your info lists 8 as record) Type IX: 23torps/2torps per ship = 11.5 merchants (your info lists 14 as record) ![]() If this level of realism does not suit you, then as others have stated, you may be better suited to use the children's arcade version of GW, or just the stock SHIII. Better yet, perhaps you could try shooting fish in a barrel? You might really enjoy that! ![]() |
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#20 | |
Rear Admiral
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#21 |
Ocean Warrior
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Personaly i found it easier just to increase the torpedo and shell damage and radius effects untill i was getting results that were in my view more realistic.
Unfortunatly with that damage model, some times it is quite realistic, and sometimes it is utterly absurd, especialy with certain ships. Also i will add that the reports on how many torpedoes it took to sink a particular ship often varry wildly to the actual truth (based on assessing the damage to the ship by diving it). duds and premature explosions being the 2 big ones that can throw it off, especialy as alot of sub and uboat skippers didnt actualy see the shots hit, only heard explosions. |
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#22 |
Rear Admiral
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Just FYI, if you take the stock damage model, lower the torpedo damage to like 25 to 30, or 30 to 35, then increase the radius to 7 min, 7 max, ive found that two contact hits, 95% of the time will not result in a sinking. Two magnetic hits under the keel resulted in a sinking 98% of the time. Exception being small ships like a tramp steamer. 1 contact hit did nicely.
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#23 | ||
Samurai Navy
![]() Join Date: May 2005
Posts: 588
Downloads: 0
Uploads: 0
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Thank you very much, Ducimus. I appreciate it. ![]() ![]() ![]() ![]() ![]() Last edited by VON_CAPO; 10-02-06 at 10:15 PM. |
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#24 |
Mate
![]() Join Date: Jun 2006
Location: NORFOLK
Posts: 55
Downloads: 20
Uploads: 0
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Ive found GW very interesting as far as weapons are concerned, nothing is a dead sert. My last mission i came across my first convoy, i was so gob smacked and was sight seeing i didn't see the escort untill the shells were explodeing around the conning tower, and like a heat seaking missile the git blew me out of the water.
Apon re-birth (thankfully id saved before he attacked) i knew what to expect, and when he was still some distance away i used the deck gun, firing with more hope of causing damage i fired my first round, and was amazed when the whole boat leaped out of the water and broke in two, Now either this was HMS Hood or one hell of a luky shot, any other time i can lay a torp and 50+ shell into a freighter only to have it sail away into the distance.....it is the uncertanty that makes the game enjoyable and yet sometimes very frustrating. ![]() |
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