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View Poll Results: Should SH4 have a FPS camera to allow a walkthrough of the sub?
Yes 223 75.34%
Don't care either way 41 13.85%
No 32 10.81%
Voters: 296. You may not vote on this poll

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Old 09-29-06, 10:04 AM   #16
STEED
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I voted, NO.

What a wast of time it would be.
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Old 09-29-06, 12:32 PM   #17
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Also remember that the more compartments are modelled, the less detailed they'll be.

I'd rather the developers spent more time modelling the main compartments with flooding, gas leaks, fire, smoke, different animations for the crew present, crewmen scrambling through the compartment when crash-diving, and so on. It'd be so nice to order two men from the Forward quarters to the After Torpedo Room and seconds later watch them run through the Command Center. It'd be great to have a fire and watch a crewman take it out with an extinguisher.

Get the Conning Tower, Command Room, Radio Room, and Bridge modelled in superb detail, with every switch, lever, gauge, and so on being usable and tonnes of effects and animations. That'd do it for me by far (heck, the current setup does it for me by far:p).
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Old 09-29-06, 12:48 PM   #18
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Waste of the developers time, I think. I'd rather they spent the time on something else... maybe animations for the crew. Climbing down the conning tower ladder when you order the sub to dive, or running to man the flak or deck guns when you order it. A full fledged FPS tour of the sub would be one of those "fun once and never use it again" type things.

Basically it all comes down to how to best utilize the limited developer resources in ways that add to the playability of the game, instead of eye candy.
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Old 09-29-06, 01:23 PM   #19
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38 People voted Yes and only 12 no...so it seems many want it.

I want it. It's cool, it's realistic, it's just great. Waste of time? If this project would be under my command you would have to wait till Spring 2009 for that game.
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Old 09-29-06, 06:11 PM   #20
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Quote:
Originally Posted by The Noob
38 People voted Yes and only 12 no...so it seems many want it.
So a total of 50 voted, out of 16,000 registered users, 4,000 of whom were here in the last 24 hours (unless I'm misreading the statistics). It looks to me as though very few want it, or don't want it. Most seem not to care.
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Old 09-29-06, 06:24 PM   #21
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Actually, I Voted Maybe , but I,m more hanging to Not having this FPS in it

its an waste of time for something kiddies like to use to see...but after a time they wont use it anymore....so its an waste of coding, graphics and time.

believe me most Subsimmers want to see are more usefull features.
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Old 09-30-06, 10:08 AM   #22
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Quote:
Originally Posted by Safe-Keeper
Also remember that the more compartments are modelled, the less detailed they'll be.
Why would this be the case?
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Old 09-30-06, 10:11 AM   #23
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Because each compartment for each sub has to be modelled separately, as they are all different, and it takes time to create each new compartment, or all the 'extra' compartments will be the same, as in generic.

I want to be able to crawl down into the battery compartment, or actually go into the head.:rotfl:
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Old 09-30-06, 10:49 AM   #24
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And, of course, majorities aren't always right. Not to be rude or anything.

Quote:
Why would this be the case?
How would it not be the case?

The team has only so many people and each of those people has only so much time. There's no way they've got time to model each and every compartment in great detail with so much else to do (modelling landscapes, ships, people, weapons, and so on).

Either it's quantity, or it's quality. You can't have both.

Generic compartments, though? No problem. X-Wing Alliance was one of the games that did that. You could fly every fighter in the game, although there was a campaign only for the Rebel Alliance, and although every fighter but the Rebel ones had generic cockpits.

Last edited by Safe-Keeper; 09-30-06 at 03:34 PM.
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Old 10-02-06, 09:33 AM   #25
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Quote:
Originally Posted by DeepSix
Quote:
Originally Posted by jason210
Interesting to note that a large percentage of subsim crew are not in favour of this feature...
I have to comment on this. First, I can see 11 posts, and I'm the only subsim crew member among those. Second, I never claimed to speak for other subsim crew. I respect your wishes for a camera, I just disagree with it; fine if you disagree with me, but please don't put words in my mouth. No hard feelings here, just want to be clear. You may find another "subsim crew" member who does want a walk-through cam.
Oh, I wasn't implying anything by that statement - it was just an observation. I was more wondering how you guys think than anything else!
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Old 10-02-06, 09:43 AM   #26
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Quote:
Originally Posted by Safe-Keeper
Also remember that the more compartments are modelled, the less detailed they'll be.
I don't think that has to be the case. Less detailed than what? Not less detailed than SHIII. Video cards have doubled in power since SHIII. The question of where to focus resources can be applied to many areas. For example, external underwater views - there's a much stronger argument for not having this than there is for not having an FPS interior - what is the point in modelling something that basically the crew could never see?
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Old 10-02-06, 09:46 AM   #27
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Quote:
Originally Posted by mookiemookie
Basically it all comes down to how to best utilize the limited developer resources in ways that add to the playability of the game, instead of eye candy.
What about underwater views? All those bubbles etc. Is that not eye candy? They'll be adding fish next.
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Old 10-02-06, 11:18 AM   #28
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Quote:
Originally Posted by jason210
Quote:
Originally Posted by Safe-Keeper
Also remember that the more compartments are modelled, the less detailed they'll be.
I don't think that has to be the case. Less detailed than what? Not less detailed than SHIII. Video cards have doubled in power since SHIII. The question of where to focus resources can be applied to many areas. For example, external underwater views - there's a much stronger argument for not having this than there is for not having an FPS interior - what is the point in modelling something that basically the crew could never see?
If you read it right Jason
Detail: The Equipment in the sub, the boxes, thingies that are correct to the ones in real life. who wants a fake engine comparment that isnt correct towards the model in real life. to make those corresponded to the real model it takes a whole lot of work. so they rather focus on 1 Good and the MOST used comparment then the whole sub badly recreated. that would be the Commander Comparment.

same as with flight sims...why wouldnt they allow me to walk through a fully recreated Boeing 737 ? why cant I sit down on a passenger seat, or walk throught the cargo room? Why Would they? they take away the focus of the game. as a pilot you dont have time to walk around in ur plane when ur flying so why would they make it posible to do that? so the rather focused themselfs on the whole cockpit then the whole plane.
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Old 10-02-06, 01:00 PM   #29
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Quote:
I don't think that has to be the case. Less detailed than what?
Less detailed than they'd be if there were fewer compartments.

OK, let's say the devlopment team has 1000 hours (just to get a round number) to spend on compartments.

Only the command centre, radio/sonar room, conning tower, and bridge: 1000:4. 250 hours to spend on each.

Every compartment in the sub: 1000:10 or something, or 100 hours for each. Far less. Which in turn equals less detail for each one.

Quote:
Video cards have doubled in power since SHIII.
That has absolutely zilch to do with anything. Only one compartment is shown at a time, independent of outside eye-candy. Perhaps unless your sub gets a really big hole in it:p.
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Old 10-02-06, 02:17 PM   #30
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Quote:
Originally Posted by Safe-Keeper
Quote:
I don't think that has to be the case. Less detailed than what?
Less detailed than they'd be if there were fewer compartments.

OK, let's say the devlopment team has 1000 hours (just to get a round number) to spend on compartments.

Only the command centre, radio/sonar room, conning tower, and bridge: 1000:4. 250 hours to spend on each.

Every compartment in the sub: 1000:10 or something, or 100 hours for each. Far less. Which in turn equals less detail for each one.

Quote:
Video cards have doubled in power since SHIII.
That has absolutely zilch to do with anything. Only one compartment is shown at a time, independent of outside eye-candy. Perhaps unless your sub gets a really big hole in it:p.
Video cards do play an important role. The latest, state of the art chipsets can render more triangles, and have more memory, which means larger more detailed interiors can be displayed. The interiors can still be split up into compartments and rendered seperately, seamlessly. I don't see how there can be any serious limitation of graphics due to computing power. The only sound argument is the man hours one.

I understand what you mean about man hours. There is limited time and you'd rather see that time put into developing other things, rather than researching and modelling an interior. Fair enough - what you say is reasonable. But think about all the time they must have put put into developing that outside view, making those realistic underwater effects - that is also just "eye" candy, unless you are using that view to dodge depth charges.....
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