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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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That part is missing in NYGM 2.2, is that the mod you're using?
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#3 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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Nope,
I'm not using any supermods, here's a list: -Ail's Skymod, Moon mod and New Map Mod -Captain America's Instrument Patch V1.0 -U-boat bearings mod (the one that shows up around the boat when you access the TDC or when you zoom into the Navigation Map.) -SH3World 3.0 -High-res Flag Mod -Dial Enlargement Mod (I forgot the actual name). |
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#4 |
Chief of the Boat
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Try putting someone in the WE location...that usually does the trick...alternatively if you go to your pericope view and press 'Q' you shoild hear the tube door opening
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#5 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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You can actually hear the tubes opening in the periscope view? I've never actually heard that. I can hear them opening in free-camera view though...
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