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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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SLMMs are not wireguided. You can rearm just as they leave the tube.
In stock DW, torpedoes homed at SLMMs very hapilly. I used them as CMs a lot. I think in LWAMI it works too .. but I too tried to use SLMMs (and mines generaly) lately and they just did not explode. Maybe there really is some problem .. I'll try some custom scenarios tonight to be sure. |
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#2 |
Admiral
![]() Join Date: Sep 2006
Location: USA
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oops, thinking about something else...
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#3 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Hm .. I use latest DW pathc, latest LWAMI.
With Kilo's mobile mines, when mine comes to target waypoint, it WANISH. I know that LWAMI fixed mine's sound when it stopes, maybe there is some bug in this. Can somebody confirm this ? |
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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I just ran a test. 1.03, LW/Ami 2.03
Fired 6 mobile mines, 4 of them stopped normally, two disappeared. Not sure why. My best guess is that the doctrine tried to place them too close to the bottom, and that due to the contours of the bottom, they actually touched. The first mine the target passed over did detonate. ![]() ![]()
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![]() Last edited by Molon Labe; 10-02-06 at 08:57 AM. |
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#5 |
Watch
![]() Join Date: Nov 2003
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There must be a bug somewhere in the program for slmm's. It seems they can give your position away and disappear when arriving at the aiming point.
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#6 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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A follow up
LW/Ami 3.02 readme Quote:
Be sure that you are using them within the depth limitations. Otherwise, they will not function properly. In my example, I wasn't using them on a steep slope, but it gives a possible explanation for why two of my mines disappeared. There might be some tweaking that can still be done to help the reliability, but for the most part mines to work with the mod. @MRam, I hope you were using the modded game. IIRC, in the stock game, mines never worked in the first place because they were programed to sink to the bottom. The game removes all objects (e.g., killed platforms) that sit on the bottom.
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#7 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Sow how do you understand 'correct depths' ? It should be deep enough or shallow enough ? I for sure did not fire them from 600ft. I was at PD. Do mines sink to the bottom ? That would give sense and my bottom was more then 600 ft and then it would be logical if they vanish. But I do not see anything about sinking to the bottom.
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