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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Should SH4 have a FPS camera to allow a walkthrough of the sub? | |||
Yes |
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223 | 75.34% |
Don't care either way |
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41 | 13.85% |
No |
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32 | 10.81% |
Voters: 296. You may not vote on this poll |
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#16 |
Lucky Jack
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I voted, NO.
What a wast of time it would be.
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#17 |
Ocean Warrior
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Also remember that the more compartments are modelled, the less detailed they'll be.
I'd rather the developers spent more time modelling the main compartments with flooding, gas leaks, fire, smoke, different animations for the crew present, crewmen scrambling through the compartment when crash-diving, and so on. It'd be so nice to order two men from the Forward quarters to the After Torpedo Room and seconds later watch them run through the Command Center. It'd be great to have a fire and watch a crewman take it out with an extinguisher. Get the Conning Tower, Command Room, Radio Room, and Bridge modelled in superb detail, with every switch, lever, gauge, and so on being usable and tonnes of effects and animations. That'd do it for me by far (heck, the current setup does it for me by far:p).
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#18 |
Navy Seal
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Waste of the developers time, I think. I'd rather they spent the time on something else... maybe animations for the crew. Climbing down the conning tower ladder when you order the sub to dive, or running to man the flak or deck guns when you order it. A full fledged FPS tour of the sub would be one of those "fun once and never use it again" type things.
Basically it all comes down to how to best utilize the limited developer resources in ways that add to the playability of the game, instead of eye candy. |
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#19 |
The Old Man
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38 People voted Yes and only 12 no...so it seems many want it.
I want it. It's cool, it's realistic, it's just great. Waste of time? If this project would be under my command you would have to wait till Spring 2009 for that game. ![]() |
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#20 | |
Eternal Patrol
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#21 |
Rear Admiral
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Actually, I Voted Maybe , but I,m more hanging to Not having this FPS in it
its an waste of time for something kiddies like to use to see...but after a time they wont use it anymore....so its an waste of coding, graphics and time. believe me most Subsimmers want to see are more usefull features.
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#22 | |
The Old Man
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#23 |
Eternal Patrol
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Because each compartment for each sub has to be modelled separately, as they are all different, and it takes time to create each new compartment, or all the 'extra' compartments will be the same, as in generic.
I want to be able to crawl down into the battery compartment, or actually go into the head.:rotfl:
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#24 | |
Ocean Warrior
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And, of course, majorities aren't always right. Not to be rude or anything.
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The team has only so many people and each of those people has only so much time. There's no way they've got time to model each and every compartment in great detail with so much else to do (modelling landscapes, ships, people, weapons, and so on). Either it's quantity, or it's quality. You can't have both. Generic compartments, though? No problem. X-Wing Alliance was one of the games that did that. You could fly every fighter in the game, although there was a campaign only for the Rebel Alliance, and although every fighter but the Rebel ones had generic cockpits.
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#25 | ||
Sonar Guy
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#26 | |
Sonar Guy
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#27 | |
Sonar Guy
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#28 | ||
Rear Admiral
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Detail: The Equipment in the sub, the boxes, thingies that are correct to the ones in real life. who wants a fake engine comparment that isnt correct towards the model in real life. to make those corresponded to the real model it takes a whole lot of work. so they rather focus on 1 Good and the MOST used comparment then the whole sub badly recreated. that would be the Commander Comparment. same as with flight sims...why wouldnt they allow me to walk through a fully recreated Boeing 737 ? why cant I sit down on a passenger seat, or walk throught the cargo room? Why Would they? they take away the focus of the game. as a pilot you dont have time to walk around in ur plane when ur flying so why would they make it posible to do that? so the rather focused themselfs on the whole cockpit then the whole plane.
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#29 | ||
Ocean Warrior
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OK, let's say the devlopment team has 1000 hours (just to get a round number) to spend on compartments. Only the command centre, radio/sonar room, conning tower, and bridge: 1000:4. 250 hours to spend on each. Every compartment in the sub: 1000:10 or something, or 100 hours for each. Far less. Which in turn equals less detail for each one. Quote:
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#30 | |||
Sonar Guy
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I understand what you mean about man hours. There is limited time and you'd rather see that time put into developing other things, rather than researching and modelling an interior. Fair enough - what you say is reasonable. But think about all the time they must have put put into developing that outside view, making those realistic underwater effects - that is also just "eye" candy, unless you are using that view to dodge depth charges..... ![]()
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro Last edited by jason210; 10-02-06 at 02:21 PM. |
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