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Old 09-26-06, 08:21 PM   #46
Deimos01
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Quote:
Originally Posted by kylania
Yes, in NYGM 2.2 the default Crash Dive setting is 20m. You can change it as shown below:

Default Crash Dive depth is found in:

data\submarine\<subtype>\<subtype>.cfg under [Properties].

For example in NYGM 2.2 the VIIC's crash depth is 20m as seen in:

data\submarine\NSS_Uboat7c\NSS_Uboat7c.cfg

[Properties]
PeriscopeDepth=12;meters
SnorkelDepth=10;meters
CrashDepth=20;meters
MaxDepth=300;meters
SurfaceDepth=8;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.1;max wind speed [m/s], max rain intensity [0,1]
Ahh, Thx fer the quick answer.
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Old 09-26-06, 08:43 PM   #47
kylania
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Quote:
Originally Posted by Deimos01
Ahh, Thx fer the quick answer.
No problem! I usually just stick with 20m and let unrecoverable damage take the rest of the way!!
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Old 09-26-06, 09:47 PM   #48
Cap_Observatore
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At least, Thxs a lot
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Old 09-27-06, 12:23 AM   #49
KeldorKatarn
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Hmm. after my first patrol I stayed only 1 day in base although I see the 31 days are set in the basic.cfg...

anyone else noticed that or is my SH going crazy again?
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Old 09-27-06, 01:30 AM   #50
kylania
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Quote:
Originally Posted by KeldorKatarn
Hmm. after my first patrol I stayed only 1 day in base although I see the 31 days are set in the basic.cfg...

anyone else noticed that or is my SH going crazy again?
Which base did you dock at? Your home base or one of the other blue dots on the map?

Also, did you start with SH3 Commander? You can adjust that time from that program.
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Old 09-27-06, 02:28 AM   #51
KeldorKatarn
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Kiel, same base I started, as usual. And no, I don't use SH3 Cmdr. That's what's confusing me. I'll report back if I get this after my next patrol too. Maybe it was a one time glitch.
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Old 09-27-06, 04:43 AM   #52
terrapin
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Finally...

Update Version + Full Version from UBRS
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Old 09-27-06, 05:29 AM   #53
Der Teddy Bar
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Quote:
Originally Posted by terrapin
Finally...

Update Version + Full Version from UBRS
Thankyou.
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Old 09-27-06, 05:52 AM   #54
Immacolata
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Is there a accumulated readme somewhere or a whatsnew for 2.2?
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Old 09-27-06, 07:08 AM   #55
Deimos01
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Ya, check the documentation folder that came with the download.
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Old 09-27-06, 07:49 AM   #56
terrapin
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by terrapin
Finally...

Update Version + Full Version from UBRS
Thankyou.
np...
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Old 09-27-06, 07:51 AM   #57
terrapin
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Quote:
Originally Posted by Immacolata
Is there a accumulated readme somewhere or a whatsnew for 2.2?
sure - check this UBRS download
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Old 09-27-06, 12:03 PM   #58
Immacolata
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Quote:
Originally Posted by Deimos01
Ya, check the documentation folder that came with the download.
I was thinking one that was OUTSIDE the main file so that you could read about it while you waited for the download to trickle in :rotfl:
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Old 09-27-06, 01:09 PM   #59
Frenssen
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The first thing I did when I came home from work today
was installing the mod and starting a Med 1943 campaign
My first impression is that I really like the new engine speed settings and the 20m crash dive. makes it easier to get to periscope depth. Haven`t been in combat yet so we`ll see then.
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Old 09-27-06, 01:24 PM   #60
kylania
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I tried a Med patrol last nite too. Sunk two merchants a trawler and a destroyer. They were all friendlies though. Then I went after a hospital ship but it despawned before I got to it.

It was about than that my crew finally mutined and threw me overboard for killing every ship that was in the starter harbor with me.
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