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View Poll Results: Should SH4 have a FPS camera to allow a walkthrough of the sub?
Yes 223 75.34%
Don't care either way 41 13.85%
No 32 10.81%
Voters: 296. You may not vote on this poll

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Old 09-26-06, 10:17 AM   #1
jason210
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Default Poll: FPS camera for sub walkthrough.

An accurate interior that you walk around would function as a virtual tour of a U-boat. It costs little in resource to implement, and if you didn't want to use it then it could be optional, like the free cam in SH3.

This is something I've been waiting for for years in sims, and recently I took the helm to get this feature into Ship Sim 2006. Ship Sim 2007 will have more walk abouts...

But what about SH4?
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Old 09-26-06, 10:27 AM   #2
The General
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Wow, I was just talking about doing this on another thead. More power to you Jason.
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Old 09-26-06, 10:41 AM   #3
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Quote:
Originally Posted by The General
Wow, I was just talking about doing this on another thead. More power to you Jason.
Well, you suggested that someone should do a poll "thingy" in my other thread, so here it is!
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Old 09-26-06, 01:13 PM   #4
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Just out of pure curiosity, I'd be interested to hear the reason for a negative in this poll...
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Old 09-26-06, 02:49 PM   #5
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The poll should've had more options. Like "I want an FPS camera, but not all compartments modelled", and so on.

Quote:
Just out of pure curiosity, I'd be interested to hear the reason for a negative in this poll...
Well, I voted for, although I'm sort of regretting it now, but:
  1. It takes time from more important features.
  2. After some time, you don't use it frequently anyway.
  3. It can be pretty easily simulated by means of the Shift+F2 free camera.
  4. It might simply not have that much of an appeal (seriously, there are more fun things to do than walk, run, and climb around in your sub).
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Old 09-26-06, 03:29 PM   #6
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more fun things to do than walk, run, and climb around in your sub? Maybe insulting virtual people or shooting lifeboats? Sorry, but that part just sounded very, very sh*tty.
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Old 09-28-06, 01:14 PM   #7
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I give a qualified no to it. A FPS interface to reach every nook and cranny from stem to stern is just 'eye candy'. And, I suspect it would take more than a little development resources. Sure the modelers and programmer do different work, but they are all paid. Hmm, pay for another modeller or pay for another programmer?

Now, I would like more flexibility of viewpoint and FOV on the bridge, especially during close in navigation - docking and such. And, I've had a strong urge to look down from the bridge to see the gun crew in action. Also, US subs had a forward and aft TBT stations and a nice motion transition would be immersive.
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Old 09-28-06, 02:19 PM   #8
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Quote:
Originally Posted by cmdrk
...Now, I would like more flexibility of viewpoint and FOV on the bridge, especially during close in navigation - docking and such. And, I've had a strong urge to look down from the bridge to see the gun crew in action. Also, US subs had a forward and aft TBT stations and a nice motion transition would be immersive.
Second that. Only reason to have an FPS cam for walk-throughs is if I could see something different each time I went into a compartment. The same visual repeated over and over again just seems like a huge waste of the devs time and mine. But for docking, gun action, etc. - sure, give me a few more alternate cams.
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Old 09-28-06, 06:01 PM   #9
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Quote:
Originally Posted by DeepSix
Only reason to have an FPS cam for walk-throughs is if I could see something different each time I went into a compartment. The same visual repeated over and over again just seems like a huge waste of the devs time and mine. But for docking, gun action, etc. - sure, give me a few more alternate cams.
The camera usage would be optional, so it wouldn't be waste of your time. The extra cost of developers time would be for 3D modelling, because more of the sub would need to be modelled. The extra polygons would also require more processing power. The programming logic required to apply an FPS camera is very simple.

FPS camera could open up new possibilities. Damage, for example, could be modelled realistically, such as leaks and flooding. Also, access to more controls, which might be fun. Walking aroud on the deck could also be advantageous, for example when docking or navigating in and around ports, or for milk cows etc.
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Old 09-28-06, 06:04 PM   #10
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Interesting to note that a large percentage of subsim crew are not in favour of this feature...
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Old 09-28-06, 07:44 PM   #11
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:hmm: I find the FPS thingy an sort of bonus....
I would prefer that the Devs focus themself on the more important things then walking around in the Sub.

I dont want SHIV be like the SH3 Stock game....

I prefer seeing a GW/NYGM Like SHIV
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Old 09-28-06, 08:16 PM   #12
DeepSix
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Quote:
Originally Posted by jason210
The camera usage would be optional, so it wouldn't be waste of your time. ...
Well yes and no. Yes, I could turn it off, but I still think it would be a wasted effort on the part of the programmers. Just my opinion though.

Quote:
...Walking aroud on the deck could also be advantageous, for example when docking or navigating in and around ports, or for milk cows etc.
The U.S. didn't use milk cows.

Quote:
Interesting to note that a large percentage of subsim crew are not in favour of this feature...
I have to comment on this. First, I can see 11 posts, and I'm the only subsim crew member among those. Second, I never claimed to speak for other subsim crew. I respect your wishes for a camera, I just disagree with it; fine if you disagree with me, but please don't put words in my mouth. No hard feelings here, just want to be clear. You may find another "subsim crew" member who does want a walk-through cam.
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Old 09-28-06, 11:00 PM   #13
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I voted "No". I see no point, and the novelty will wear off pretty quickly if there's no functional reason to "walk around the interior of the sub".
The time & resources spent coding this should be put to better use.
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Old 09-29-06, 12:09 AM   #14
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Voted no.

Reason being, you're on a war ship, as the Captain. Your job is to command, and not wander about the ship making small talk, and looking at pinups in the enlisted men's quarters. Unless you want a vcup, and vcoffee to go with it. But you have no business running around the boat, like "Chief", unless you want the option to play that role, then you're just along for the ride, and take no real active role in the attack aspect as that's the job of the weapons Officer
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Old 09-29-06, 09:59 AM   #15
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I had only just started playing SHII (late comer) when I first saw video footage for SHIII and I was gobsmacked. The leap in terms of graphics and playability was akin to the evolution of man from apes. I don't expect a technological leap of this magnitude from SHIII to SH4 but am very much looking forward to it nonetheless.

After playing SHIII for a year I have come to the conclusion that the key factor in one's immersion into the sim; and the abilitiy to suspend disbelief, is the level of detail in the 3D model of the uboat's interior and exterior and your movement around it. I recently discovered the use of shift + F2 to move more freely about the u-boat and thought that the next logical step for a Silent Hunter sequel is to model the entire sub, engine and aft torpedo compartments included and allow total freedom of movement throughout and increased manipulation of that environment i.e: valves, levers and switches that are interactive much like Microsoft's Flight Simulator. I also see no reason why rising water levels, during flooding, couldn't be rendered....
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