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Old 09-25-06, 03:55 AM   #1
Tuddley3
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I guess this means your Beta Testers were pleased, congrats on the official release.

I think I'll head on over to UBRS and grab it, with GWX on it's way and NYGM new release, MultiSH3 will be a must. Thanks for your hard work, can't wait to put it to use.

Last edited by Tuddley3; 09-25-06 at 03:59 AM.
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Old 09-25-06, 09:04 AM   #2
Jimbuna
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Thanks...this is def a 'must have'
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Old 09-25-06, 10:03 AM   #3
GT182
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Quote:
by Potoroo
Jaesen Jones has made a maintenance release of SH3 Commander that is compatible with MultiSH3. To run them together you will need SH3 Commander 2.6.1.124 or later.
That means SH3 Commander 2.5 won't work with it? Please say it isn't so.
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Old 09-25-06, 10:06 AM   #4
kylania
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Quote:
Originally Posted by GT182
Quote:
by Potoroo
Jaesen Jones has made a maintenance release of SH3 Commander that is compatible with MultiSH3. To run them together you will need SH3 Commander 2.6.1.124 or later.
That means SH3 Commander 2.5 won't work with it? Please say it isn't so.
Why wouldn't you upgrade?
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Old 09-25-06, 10:25 AM   #5
GT182
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Cause I like 2.5 for now. I'm using "No Fatigue" and understand that I won't have that with 2.6 and GW.... tho I could be wrong. Now if there was a mod to automatically switch the crew around when their shifts were up, I'd go for that. I hate babysitting the crew, they're old enough to know when it's nap time.

I'm in May of '43 now with my career and don't want to take any chances and lose this one like I have the previous 4, just when thing were getting interesting. It seemed I'd screw up with something and lose everything I'd have, so I'm just want to playing safe for now. Once this career is over I'll go to 2.6.1.124 and this mod to have multipule installs.
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Old 09-25-06, 11:44 AM   #6
HunterICX
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that might come in handy someday.

(that would when I have an newer system :rotfl: )
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Old 09-25-06, 01:50 PM   #7
Tuddley3
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Quote:
Originally Posted by GT182
Cause I like 2.5 for now. I'm using "No Fatigue" and understand that I won't have that with 2.6 and GW.... tho I could be wrong. Now if there was a mod to automatically switch the crew around when their shifts were up, I'd go for that. I hate babysitting the crew, they're old enough to know when it's nap time.

I'm in May of '43 now with my career and don't want to take any chances and lose this one like I have the previous 4, just when thing were getting interesting. It seemed I'd screw up with something and lose everything I'd have, so I'm just want to playing safe for now. Once this career is over I'll go to 2.6.1.124 and this mod to have multipule installs.
I was using v2.6 , and upgraded to v2.6.1 , and I still have no fatigue , and have same crew members I started with , besides those lost at sea. As far as I can see, each SH3 Cmdr upgrade doen't remove features , just adds more.

RELEASE NOTES
2.6.1
- Read-only attribute now automatically removed from any file that SH3 Commander modifies
- Number of days spent in base can now be between 0 and 2075 (ie the length of the war in Europe)
- Title bar now displays the full path to the SH3 installation (for easier recognition)
- Double clicking the "Existing careers..." entry no longer collapses the careers list
- Now supports save folder names other than the default "SH3" (the save folder name can be changed via TheRealPotoroo's MultiSH3)
- Clicking the "Existing careers..." entry now displays the full path to the SH3 save folder (for easier recognition)
- Now excludes "before patrol 1" careers from the careers list (such careers don't actually exist)
- Now checks if SH3 is running and advises user to exit SH3 first

2.6.0
- Added ability to change crew officer faces (includes automatic 3D head and hat wearing alignment)
- Crew transfer message now includes crewman's main qualification
- Added new "Static settings" feature
- Changes to "Randomised events.cfg" file - refer to instructions in header of file
- Added ability to recognise when docked at a milk cow or other friendly base and automatically adjust the number of days spent in base to 1 (plus any extra days required to repair damage)
- Improved backup mechanism for scene.dat and Basic.cfg files
- Improved copy mechanism for unique crew configurations
- Randomising new crew names now includes number of patrols, certain medals and experience (ie you're no longer limited to a purely "green" crew everytime you start a new career)
- US rank labels are now the same as stock SH3. SH3 Commander does not support rank "bumping", that is, changing your starting rank to anything higher than the SH3 default
- Crew Manager now warns where crewmen have been awarded the U-boat War badge prior to 13 October 1939
- Crew Manager now warns where crewmen have been awarded the Wound Badge but not the U-boat War badge
- Now looks for and runs SH3Weather if it exists just prior to launching SH3 (when in base during or at the start of a career)
- Added new fatigue model - Grey Wolves 24 Hour
- Added ability to randomise main screen banner - refer to "!!BANNER INSTRUCTIONS!!.txt" under the Banners folder
- Minor adjustments to main interface
- Minor adjustments to all Cfg files

Last edited by Tuddley3; 09-25-06 at 01:54 PM.
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Old 09-25-06, 03:18 PM   #8
GT182
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Ok Capt, maybe I'll give it a go once I'm back in port. Gotta attack that westbound convoy first. Seeing it's running at 12 kts, there might be something special to sink.

Thanks for the info, it's appreciated.
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