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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
![]() Join Date: Sep 2006
Posts: 6
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Thanks a bunch for the run down. I had some fun diving and getting off fabulous hip shots at V&W Destroyers.
One issue though. When I go to the boat torpedo payload, I see the super Torpedo-VI's and some Torpedo II's (electric). However, there are blank spots filled by what I assume are Torpedo-II's since when I shoot them they appear to be T-II's w/ the blue nose. Any idea on this? Also, where would I go to figure out the how and where on cfg files? I dabble a bit with them for fun and I change the .tga's around too. I'm not an expert at it (like you seem to be) and I was wondering if there was a resource site I could refer to. Thanks!
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When I am grown to man's estate, I shall be very proud and great and tell all the other girls and boys not to meddle with my toys. -Robert Louis Stevenson "A Child's Garden of Verses" Last edited by Captain Smollett; 09-24-06 at 10:14 PM. |
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#17 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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wouldn't this be great if this uboat choice was an option in SH3Commander 2.6 - we could choose what sub we wanted to start with. XXI in 1939 with the greywolves mod I would say it would be pretty evened out those pesky cunning escorts will be history!
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#18 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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Is it possible to make a installation file for this and put it up for DL:hmm:
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#19 |
Ace of the Deep
![]() Join Date: Aug 2006
Posts: 1,012
Downloads: 20
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#20 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
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Very interesting!
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