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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you want a more powerful editor with Silent Hunter IV? | |||
Yup. |
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46 | 68.66% |
Nope. |
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2 | 2.99% |
I use the editor, but it's the same to me. |
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1 | 1.49% |
I don't use the mission editor. |
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18 | 26.87% |
Voters: 67. You may not vote on this poll |
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#11 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I'd like the option to narrow down objectives and random object generation even more than I currently can.
For example, let's say that I want to make a mission where you are to infiltrate a harbour and sink three specific cargo ships (as they carry a specific important cargo or whatever). In Silent Hunter III, I can't do that - the closest thing I can get is say "Sink three Small Merchants" or "Sink so and so many tonnes of merchant shipping", neither of which are really narrow enough. It'd be nice if I could designate entities to "special groups", so that for example, the aforementioned target ships in the harbour belonged to "Special Group 1" and the objective was to sink "100% of Special Group 1". Other options that'd be nice to have would be "ships in zone x", "Ships with so and so much damage", "ships that are out of depth charges", and so on.
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