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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Anvart, what an awesome idea, it sounds like you have done other lit ships as well, can you tell us where to download them?
Thanks, looks great!!! Regards, Yarre Notewire. |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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![]() ![]() So far, he has done the Coastal Merchant, C2, Small Coastal Vessel, Tugboat, T3, Passenger Liner, Hospital Ship, and now the Transport. He should be able to get you the links for all of those. ![]() |
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#3 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Will put up a link in a bit |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Here are the first 6 lit ships in one JSGME package
http://rapidshare.de/files/34066545/Lit_ships.7z http://ultrashare.net/hosting/fl/66faf0fb7c/ Here are the same 6 lit ships but with a GW1.1A Scr and Rnd adapted to inclue the lit ships http://rapidshare.de/files/33725510/Lit_ships_mod.7z |
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#5 |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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Great work
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#7 | ||
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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For WAW - I run: NYGM Moonlight Mod (the square moon one) Dirty Crew Mod 3rd Flotilla Mod Graf Zeppelin Add-in I removed my own icon from the F5 maps, so I have to use sextant in maps.cfg I made all contacts "-" ala RUB And then I changed my Englishnames.cfg to match my style of play (low TC, no Hud, F3, F5, or F6 commands, etc. I use SH3 Weather and SH3 Gen to make orders once I leave port. I added the FishingBoat3 Cutters. When not WAW, I run GW 1.1a with - Uboat War 1.7 for GW Longer Damage Times Mod Moonlight Mod Dirty Crew Mod Graf Zeppelin Mod I removed my own icon from the F5 maps, so I have to use sextant in maps.cfg I made all contacts "-" ala RUB And then I changed my Englishnames.cfg to match my style of play (low TC, no Hud, F3, F5, or F6 commands, etc. I use SH3 Weather and SH3 Gen to make orders once I leave port. I added the FishingBoat3 Cutters. So, that's what I use, and I am always looking for new ideas. Does this mod make all ships lighted? Or is it random, some lighted, some not? Thanks for all the help MODDERS!!! Highest Regards, Yarre. |
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Excellent work as always Anvart.
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__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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@ Notewire
Wow a few then lol The link with the Scr and Rnd in is for GW1.1A It will give you lit ships for all the neutral countries plus US before they joined the war - same with Netherlands\Norway\Greece\Denmark and Belgium IIRC The first link is just the ships all together - except the latest |
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#10 |
Frogman
![]() Join Date: Jun 2005
Posts: 296
Downloads: 91
Uploads: 0
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@BigBoy-
Just wanted to clarify, your download is the lit ships AND a script layer that includes the lit neutrals, shifting them to darkened ships at the correct times? Do they appear in convoy? Thanks for doing that (assuming I read you correctly ![]() |
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#11 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
There are 5 people who have had it for a couple of months now with nothing reported back You are correct that they shift to dark ships at correct times |
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#12 |
GWX Project Director
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Great work Anvart!
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#13 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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One exception would actually be the Troop Transport - there would be no need to light up that one. The landing crafts clearly mark the ship as non-civilian, and its appearance is more of a purpose-built transport. The lighted one here is a civilian design, however. Hope this answers your question. You can rename the vessel to Old Passenger Vessel, or something like that if you like. |
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#14 |
Sonar Guy
![]() Join Date: May 2005
Location: Dallas, TX
Posts: 399
Downloads: 2
Uploads: 0
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How does one install them?
Curious Kaluen wants to know. ![]() |
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#15 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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You just need to add the ship's main folder to your sea directory in the data folder, and copy the roster .cfg into the nation folders of your choice. However, for best results, lighted ships should be scripted into the campaign manually. BBW can show you his new campaign file, as an example.
It is too late at night where I live - I can't explain in more detail tonight, but maybe tomorrow I will if you still need some help. |
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