SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-19-06, 09:57 PM   #1
Hawk U-375
Engineer
 
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
Default

Well I got it to work twice tonight..... ....but not all the time..........Both times the Siren worked...it was Critical Hit.....I think Dowly is right....if the "Oil is Hit" you get the sound.....
I'm still messing around with the Sound useing Timetraveller's Mini Tweaker....(Thanks Reece) for pointing me in the right Direction....
The 2 times it worked it Sounded GREAT!


The other times....... well not so good.... Still working on it....if anyone wants to help please pm me and I'll send you the File....

Last edited by Hawk U-375; 09-19-06 at 10:08 PM.
Hawk U-375 is offline   Reply With Quote
Old 09-20-06, 11:23 AM   #2
Warmonger
Lieutenant
 
Join Date: Apr 2005
Location: Germany
Posts: 266
Downloads: 3
Uploads: 0
Default

There's a fire and a siren sound?

Edit: Ok normal sirens. I thought there was a special one too when a ship was hit.

Last edited by Warmonger; 09-20-06 at 11:48 AM.
Warmonger is offline   Reply With Quote
Old 09-20-06, 11:36 AM   #3
Hawk U-375
Engineer
 
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
Default

There is a "Ship Fire 1"...in the Sounds.....What I did was blend a ships Siren into it..... ...I'd hope that when the Sound clip activated you'd hear both....:hmm: ...It's tricky....
Hawk U-375 is offline   Reply With Quote
Old 09-20-06, 09:50 PM   #4
Hawk U-375
Engineer
 
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
Default

Ok I think I got it!!!!!!!!! I had to abandon the Siren /Fire....sound clip...because it didn't work as often as I had hoped..... :?
Sooo I went a New Route.....I took the: P11_@ref_torp_great_explosion
and added the Siren onto it...this way...I didn't have to mess with the SH3 sdl. file.... :? 8) .......

Sooooooo When that Eel hits a Merchant...you will hear a loud explosion...then the Siren goes off....... 8) ....I have it extend for 28 seconds....If a second eel hits.....they sound like they are in Stereo....
I need Testers......Sooooooo Who will help me out.....
Great thing about this is....the farther away from teh Ship the more muffled it will be...as too distance..... :wink:

Back up all files!!!!!!!!!!! (In case you don't like)

FEED BACK!!!!!!! I need it...sooo help http://rapidshare.de/files/33871984/P11__ref_torp_great_explosion.wav.html

Last edited by Hawk U-375; 09-20-06 at 09:58 PM.
Hawk U-375 is offline   Reply With Quote
Old 09-20-06, 09:59 PM   #5
Hawk U-375
Engineer
 
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
Default

Quote:
Originally Posted by Warmonger
There's a fire and a siren sound?

Edit: Ok normal sirens. I thought there was a special one too when a ship was hit.
I put a new one in......
Hawk U-375 is offline   Reply With Quote
Old 09-20-06, 10:16 PM   #6
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Any idea if a siren was even routinely used in this type of scenario ?

Anyway, nice sound, but maybe add a delay before it starts, after the torpedo hit.

Siren comes on the nanosecond the torpedo hits, which seems a bit to quick.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 09-21-06, 12:02 AM   #7
SeaWolf IV
Torpedoman
 
SeaWolf IV's Avatar
 
Join Date: May 2005
Location: United States
Posts: 120
Downloads: 78
Uploads: 0
Default

I played with the file and made the siren delay for a few seconds after the torp hit.

http://rapidshare.de/files/33877930/...osion.wav.html

The only problem Ive found is if you hit a ship with several torps quickly the alarm can get duplicated and sound a tad off. If there were some way of making this wav only play during the first torp hit on a ship I think it would be perfect.

Nice overall idea!
__________________

"Jeder Tag der Niederlage ein Sieg!"

Download my SH3 Files!

Last edited by SeaWolf IV; 09-21-06 at 12:13 AM.
SeaWolf IV is offline   Reply With Quote
Old 09-21-06, 02:20 AM   #8
bunkerratt
Chief
 
Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
Default

ok ..i'm going to run it now .i use the sound delay from avg joe ...will this alter that too?..guess i'll find out ..
bunkerratt is offline   Reply With Quote
Old 09-21-06, 04:27 AM   #9
Hawk U-375
Engineer
 
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
Default

Excellent idea about the Delay!!!!! ..... As far as limiting the sound to the First Hit.....I don't think it can be altered...:hmm: ....If any seasoned "Sound Men " know please chime in....
Hawk U-375 is offline   Reply With Quote
Old 09-21-06, 04:31 AM   #10
Hawk U-375
Engineer
 
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast
Any idea if a siren was even routinely used in this type of scenario ?
I would think that a "General Quaters/Alarm" would be sounded apon a Fire/Torp Hit..... If any Merchant Seamen could verify.......

I wanted to make this wav so as to make the Merchant seem "Alive".... That people were running to Damaged control stations...Will continue to look into...thje delays/effects:hmm:
Hawk U-375 is offline   Reply With Quote
Old 09-21-06, 08:27 AM   #11
Hawk U-375
Engineer
 
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
Default

I was thinking.....:hmm: ....What if we trail off the sound at the end...
Sooo say one the first Trop. hits....it gets lower and lower..then Bam the second one hits...and it's loud...then lower and lower....:hmm:

At work right now will Test tonight.
Hawk U-375 is offline   Reply With Quote
Old 09-21-06, 09:52 AM   #12
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
Default

Shame you can't attach a sound to the spotlight that comes on from the ships when your detected at night!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 09-21-06, 07:45 PM   #13
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,707
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Hawk U-375
Quote:
Originally Posted by John Pancoast
Any idea if a siren was even routinely used in this type of scenario ?
I would think that a "General Quaters/Alarm" would be sounded apon a Fire/Torp Hit..... If any Merchant Seamen could verify.......

I wanted to make this wav so as to make the Merchant seem "Alive".... That people were running to Damaged control stations...Will continue to look into...thje delays/effects:hmm:
I remember in David Irving's book on PQ-17 that in one instance a U-Boat commnder missed with his torpedo but knew that its wake hadn't been spotted because he didn't hear the ship's alarm go off. Based on this I'd imagine that merchants used alarms just like warships.
iambecomelife is offline   Reply With Quote
Old 09-21-06, 08:15 PM   #14
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by Hawk U-375
Quote:
Originally Posted by John Pancoast
Any idea if a siren was even routinely used in this type of scenario ?
I would think that a "General Quaters/Alarm" would be sounded apon a Fire/Torp Hit..... If any Merchant Seamen could verify.......

I wanted to make this wav so as to make the Merchant seem "Alive".... That people were running to Damaged control stations...Will continue to look into...thje delays/effects:hmm:
I remember in David Irving's book on PQ-17 that in one instance a U-Boat commnder missed with his torpedo but knew that its wake hadn't been spotted because he didn't hear the ship's alarm go off. Based on this I'd imagine that merchants used alarms just like warships.
Thanks for the info.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.