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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
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I'll try again, for me realism = enjoyment. The more realistic it is, the more I enjoy it. The two sims I play more than all others are Grand Prix Legends and Falcon 4: Allied Force. I also play SH3 and find it far too easy. It's a great subsim, but far from realistic. Too many ships, sailing too straight a course at too steady a speed, with a sub and torpedos that are too reliable. Even on 100% settings I can sink a million tons per year in SH3, and that says it all really. Again, it's fine with me if others want to play it however they enjoy it, but for me I want it as realistic as possible. Believe me, if SH4 has a setting that is 'historical torpedo performance' that is what I'll use. I want erratics, and duds, and faulty magnetic exploders. I want torpedos that can't keep proper depth, that broach, and porpoise, and jog off track for seemingly no reason. Essentially, i want it to be like reality. I could not care less for any attempt to 'play balance' a sim. If others want it to be more gamey, because that's what they enjoy, that's fine, I have zero problem with that, and that's what options are for. One needs look no further than the majority of screenshots on this forum to see how many use exterior views, and event camera and the 'detection meter' thing. In Falcon 4 lots of people use labels, and they offer a million different ways to justify it. For me, it's not realistic to have labels, and I don't use them, simple as that.
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What? Behind the rabbit? Last edited by Threadfin; 09-18-06 at 04:41 PM. |
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#2 | ||
Ocean Warrior
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AF has an incredibly unrealistic awacs code (among other things). In other words, until a game itself is 100% realistic (which means most likely never), I won't be wasting my limited off-time playing it as such ![]() My .02 fwiw.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
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#4 |
Ace of the Deep
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Ya know it's funny John, because your gripe with GPL has always been the tire model. You don't drive it because it's not realistic enough for you. So I'm not sure where you stand exactly, because you now seem to be taking the opposite stance.
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#5 | |
Ocean Warrior
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Huh ? Simply pointing out that no game is realistic, and GPL was an example given. And since the tire flaw does exist, what's the problem ? Also, fwiw, I still play GPL occasionally, after playing it regularly for *years*, so I guess it's not to bad a "gripe", eh ? NR2003 has a similar problem, and I still play that one occasionally too ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 09-18-06 at 04:01 PM. |
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#6 |
Ace of the Deep
![]() Join Date: Feb 2006
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Well, I know that there is a difference between reality and realism. I'm saying I want it as realistic as possible. That's it.
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#7 |
Eternal Patrol
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It can never be real, but it's nice when it feels real.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Ocean Warrior
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![]() Also think Sailor Steve's comment is a good one; it needs to *feel* real.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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