SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-18-06, 02:34 AM   #29
Immacolata
Grey Wolf
 
Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
Default

Dantenoc, I don't think they had a choice really. When someone made their SH3 pitch in the misty early parts of this millennium, I bet that DirectX 9.0c era graphics was a major seller. Submarine simulations has been made many times, and only better graphics is a seller for a new version. Otherwise we would all still be playing AOTD wouldn't we?

So lets say they didn't do the graphics properly? Okay, they could have cut out the 3d interior with no penalty to gameplay what so ever. But not chase cam... LOL? That is such a piece of cake to make ,you already HAVE the 3d-engine, the chase cam is just a repositioning of the player's viewport.

So what parts of the graphics should they have removed then?

Crew on deck?
Shadereffects on sea?
Particle effects on explosions?
Use generic ship models for all ship types?
Or use low poly models?
Not use textures?
Immacolata is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.