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Old 09-12-06, 04:24 AM   #1
SpineRipper
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Hi!
I bought this game a couple of days ago and really love it. I've been playing sub simulators since Silent Service on Amiga 500, but this is by far the best game sofar.

Now I have a problem and I can't find an answer in any guides or FAQ's.

When I start my career I get missions to patrol an area for 24 h. After a short while I find a victim, often any kind of merchant, and then I sink it. Then I continue to patrol but I can't find more ships to sink. Sometimes red ships appear on the map and I try to find them, but I can't. (I go to the position where it seems possible for us to meet).

Is it supposed to be like this? Do I have to head back to base after my objectives are done or can I wait to find more ships to use my remaining torpedoes?

Please help me!

Hasse/Sweden
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Old 09-12-06, 05:36 AM   #2
svenks
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Hejsan, Hasse!

And Welcome aboard!
If you look in these forums, you'll see that people have all kinds of approach to doing their patrols - some do them, some don't! In any case, there is a renown-award for completing the patrol, so you should bear that in mind. But you should also remember, that it is perfectly 'legal' to attack any enemy ships you encounter going to and from your patrol area. If that causes you to run out of torps before entering your patrol area, so be it! Just send a patrol report, and you'll be asked to return to base.
I normally always go to my patrol area and actually patrol it for at least 24 hours. After that (and if I have enough fuel), I go on to the nearest of the 'juicy' areas like NW of Ireland and hope for a convoy. When my fuel is getting low, I start home.
As for chasing Radio contacts, you should always look at the distance to the contact. A single contact, more than 150 km away, I won't bother. Chances are, you'll miss it, it may have turned or the game may have removed it when you get there. Convoys on the other hand, I will go far to catch up with!

HTH & BRGDS
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Old 09-12-06, 06:36 AM   #3
Eichenlaub
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Hey Hasse, welcome aboard you Silent Service II Amiga 500 veteran!

I still have all of my Amiga's do you still have yours?

Kind regards,

Eichenlaub
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Old 09-12-06, 06:56 AM   #4
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Quote:
Originally Posted by Eichenlaub
Hey Hasse, welcome aboard you Silent Service II Amiga 500 veteran!

I still have all of my Amiga's do you still have yours?

Kind regards,

Eichenlaub
I don't know about Hasse, but I still have an Amiga 1200 that used to run Silent Service II which I also still have. In fact I used to play Silent Service on the Commodore 64 which I found to be better than the Amiga version. It showed land and ports where as the Amiga verson didn't. Happy memories.

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Old 09-12-06, 06:59 AM   #5
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Hi there !

For me this link has been the best help:

http://www.communitymanuals.com/shii...itle=Main_Page

Today I allways go to patrol area and wait there 24 hrs or more.
Then I also allways drive the boat back to base so get every points.
But most of all dont forget to enjoy sailing, I mean dont spoil the game with too much stress just collecting points.
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Old 09-12-06, 07:07 AM   #6
Eichenlaub
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Hiya Captain Nemo,

Hmmm, my SSII failed to run on my A1200 - it was one of those games (Supercars II and Their Finest Hour were also notorious in this respect) for which I had to hook up my A500. Didn't really bother me though, it's just a shame I never got to see those games run on a fast Amiga. I must be honest though: my SSII was a cracked exemplar, which could have something to do with it. On the other hand, Microprose was known for wonderful games design, but poor coding - I can't recall any of their games being bug free.

I never played SSII on a C64 (I still have our C64 somewhere by the way...) but I wonder howcome the Amiga version, with so much more memory, computing power and graphic options, failed to show ports and landmasses while the C64 version does...

Anyway, the happy memories of me roaming the Formosa Straits or the Yellow Sea, while torpedoing Japanese Carriers and Battleships will stick with me for a long time.

Best memory: leaving my A500 running for two nights in a row while I slept beside it due to the unstable save game option - I couldn't risk that supercareer!

Kind regards,

Eichenlaub
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Old 09-12-06, 07:38 AM   #7
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Quote:
Originally Posted by Eichenlaub
I never played SSII on a C64 (I still have our C64 somewhere by the way...) but I wonder howcome the Amiga version, with so much more memory, computing power and graphic options, failed to show ports and landmasses while the C64 version does...Eichenlaub
Hi Eichenlaub, I never figured out why the Amiga version (and the PC version for that matter) never featured land masses or ports and this in my opinion gave the C64 version the edge even though the graphics weren't as good as the Amiga's. I'll have to go up in to my loft at home and dig out the old sims for a trip down memory lane!

Nemo
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Old 09-12-06, 09:37 AM   #8
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Welcome to SHIII!!
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Old 09-12-06, 09:49 AM   #9
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Welcome aboard SpineRipper
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Old 09-12-06, 05:08 PM   #10
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Good Lord...talk about memory lane....

Silent Service, Silent Service 2, Red Storm Rising, Hunt for Red October, Aegis, Harpoon, Aces of the Deep, Sea Wolf, Fleet Defender, 688 Sub...the list goes on and on and on....first on a Commodore 64, then upgraded to the Commodore 128, which is still collecting dust somewhere in the basement.:hmm:
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Old 09-12-06, 06:15 PM   #11
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Welcome aboard Capitain!

Check the Newbi sticky thread at the top of this page. Lots of good info. "The Hunt" Is especially helpful in plotting intercept courses.

As for what to do. You dont have to go to your patrol area, but like was mentioned before, you do get renown for doing it. Sink anything you find or can get to on the way there. If you dont come across anything while patrolling your assigned grid then head off to a more juicy area. Some nice spots are the approaches to the English channel and on the NW of Ireland (Grid AM 51 and there-abouts). You will usually find some nice convoys in those areas. This is where I always try to go if Im not having luck anywhere else. If you happen to be way down south then the approach to Gibralter is always good.

If you are really feeling bold then try and make a run through the English channel.

Dont feel that you are locked into to anything. You can have a lot of freedom in this game.

Happy hunting Mate
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Old 09-13-06, 02:58 AM   #12
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Hi!
Thanks for your answers. I think I know much about the tactics but still you have to learn about the unique game concepts. Crew management and fatigued sailors still feels like a pain in the butt.

Yesterday evening (and night) was much better than the other tries. I found a convoy northwest of Ireland and sank a T3, T2 and C3. Very exiting! It was my first mission with the next submarine class. (after Cl II).

I still use automatic torpedo aiming, but I try to keep the other settings as realistic as possible.

Seems like many of us has lots of memories from the home computers childhood. I got my C64 in 1985. I was 12 years old then but I don't remember playing Silent Service on it. At that time we played Spy vs Spy, Commando, Bruce Lee, Pit Stop, Kick Start, Leaderboard and thousands of other games.

I upgraded to my first Amiga 500 in 1988 and fell for more complex games like SS, Ports of Call, all Sierra games, Phantasie III and of course CIVILIZATION.

Feels like it never gets better than that sometimes. But I'm sure SHIII will give me some great moments too.

See you!
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Old 09-13-06, 03:41 AM   #13
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Dont try those old games anymore. I took my old warhorse to table and made instalment on it and was very eager to look the good oldies. Then after 5 minutes playing I collapsed.

The good old memories get "golden" rings around them by the years go.
These new games with these super PC are so fantastic we translate them to our old memories. But they are not. Old games have a graphic I never understand how could I play those and even enjoy it !? :hmm:

But you know fellow skippers, we will not remember how bad these present games are after 10 years go, when sailing seas and smelling the salt water when weapon officers stands beside you in 3D hologram and ask permission to shoot the fish.

Cant just wait that time to come.
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Old 09-13-06, 05:34 AM   #14
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Spineripper wrote:

Quote:
Seems like many of us has lots of memories from the home computers childhood. I got my C64 in 1985. I was 12 years old then but I don't remember playing Silent Service on it. At that time we played Spy vs Spy, Commando, Bruce Lee, Pit Stop, Kick Start, Leaderboard and thousands of other games.

I upgraded to my first Amiga 500 in 1988 and fell for more complex games like SS, Ports of Call, all Sierra games, Phantasie III and of course CIVILIZATION.
Yes, I played Spy vs Spy (even play the recognisable tune on guitar), Commando, and Bruce Lee (finished it without trainer) as well. Kick Start and Pit Stop do not conjure up anything visual though the latter's name does ring a bell. Other games I particularly enjoyed on C64 were The Great Giane Sisters, Last Ninja I & II, The Untochables, Platoon, Pirates! and a few two-player games.

My Amiga experience was somewhat different than yours. I never got into Civilization until I got Civ2 for the pc - the endless disk-swapping and poor coding let me down. The Amiga did open up several game styles that were difficult or impossible to come by on the C64, like adventure games and advanced simulations. I played Monkey Island I & II, Operation Stealth, Eye of the Beholder I & II and various other SSI AD&D adventure games. For sims I loved Wings, Red Baron and Their Finest Hour to death. Naturally, the old arcade style games were well represented with Super Cars II, Lotus I & II (III wasn't so impressive), Full Contact and a host of others. Special mention must go to a PD game, Master Blaster (basically Dynablaster for 2 persons with more fun attached) and Sensible World of Soccer both of which I still play today.

Finnbat:

Actually, I hook up my Amiga's every few months or so and play many of those old games. Sure they have aged a lot! But some of those games were built for fun and gameplay instead of arty graphics. Master Blaster is still a blast hit after 12 years! I can't play Amiga games for a few days without loading up SWOS or Supercars II, the fun I have with them simply hasn't been recreated in any pc game I know. A huge difference with modern games is the complexity. Two-player games like Midnight Resistance, Warzone, Dogs of War and Double Dragon III are simple to play and have thus a virtue over complicated 3D first person shooters or real-time strategy games which are harder to learn. Furthermore, the social aspect cannot be ignored: in modern pc games, most of the players meet on the internet which is different from having a friend or two visit you at home to play games while sitting on your couch. Some of my best memories concerning my Commodore computers stem from having friends over to play certain games, not exactly for the game itself.
Of course I am spoilt by my pc that has faster loading times and 384mb (not much I know), which is 384 times as much as my A500 and 64 times as much memory as my A1200, but those comparisons aren't really fair. Try comparing the 7 MH of the A500 or my inflated 50 MH A1200 to the 1.1 GH of my pc - and I even have a poor pc by today's standards! By now, it's all about how those computers fitted your history and how you keep that memory alive. Certain golden rings have faded, but many have remained and as long as I play those games a few times a year, I'm alright!

But I am glad so many of us are veterans of the early days. As a matter of fact, together we must have sunk millions of ships over our careers since the mid-eighties.

Kind regards,

Eichenlaub
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"Despite living in a country where soft-drugs, prostitution, gay-marriage and euthanasia are all legal, I've never felt any inclination towards any of them."

When SHIV hits the scene, we should not fear the double D Geisha escort...we should welcome her...
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Old 09-13-06, 05:58 AM   #15
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Quote:
Originally Posted by Eichenlaub
Of course I am spoilt by my pc that has faster loading times and 384mb (not much I know), which is 384 times as much as my A500 and 64 times as much memory as my A1200, but those comparisons aren't really fair. Try comparing the 7 MH of the A500 or my inflated 50 MH A1200 to the 1.1 GH of my pc - and I even have a poor pc by today's standards! By now, it's all about how those computers fitted your history and how you keep that memory alive. Certain golden rings have faded, but many have remained and as long as I play those games a few times a year, I'm alright!

But I am glad so many of us are veterans of the early days. As a matter of fact, together we must have sunk millions of ships over our careers since the mid-eighties.

Kind regards,

Eichenlaub
You're right Eichenlaub, PC's have come on a long way since the days of the Amiga 500. However, at the time the Amiga 500 was the better machine compared to the PC, with a superior OS and graphics. It's a pity Commodore didn't market the Amiga line better and allow third parties to manufacture compatibles and supply the machine with an inbuilt hard drive (all that floppy disk swapping used to drive me mad). If this had happened, who knows, it might not be an IBM clone sitting on most desks today but an Amiga clone.

Nemo
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