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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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Doesn't GW reduce the DC blast to more realistic levels?
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#2 |
Eternal Patrol
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jpinard: I think the point of the new damage modelling is to make them harder to kill, or at least harder to know whether you've killed them or not. You might want to wait for the new GWX; I understand the damage will be more randomized.
Steeltrap: I'm pretty sure it does, but I assumed he didn't want to use one of the supermods.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Watch
![]() Join Date: May 2005
Location: South Carolina, USA
Posts: 24
Downloads: 33
Uploads: 0
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I'm just now getting back into the game as well. Part of the fun is going back over the mods that I downloaded then and finding the new ones that are out now.
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..behold a pale Ford: and his name that sat upon him was Partsking, and Miller Lite followed with him... ![]() |
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