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Old 09-08-06, 06:33 PM   #1
supposedtobeworking
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ahh...ok thanks!
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Old 09-10-06, 02:36 PM   #2
supposedtobeworking
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Ok, I extracted the tgas from the original nssuboat7b.dat, and they worked great--the only problem is that I really wanted it for the conning tower/bridge view, and the only tgas in the .dat file were for the deck and hull. I can't find another NSSUboat7c_conning.tga anywhere else except the Lowres/tex directory. Is there anywhere or way I can get a hold of that file so I can see the original skin for the bridge view/conning tower in Hi Resolution for GW....?

Maybe is it possible to convert the lowres version to hires? or is there a nssuboat7c_conning.tga file in hires somewhere else? Why does the original bridge view show up fine in any other version besides GW1.1a even when I have HiRes Textures enabled in options?? yet it is still in the LowRes/tex directory...

thanks. I better get back to work.
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Old 09-10-06, 04:39 PM   #3
bigboywooly
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Quote:
Originally Posted by supposedtobeworking
Ok, I extracted the tgas from the original nssuboat7b.dat, and they worked great--the only problem is that I really wanted it for the conning tower/bridge view, and the only tgas in the .dat file were for the deck and hull. I can't find another NSSUboat7c_conning.tga anywhere else except the Lowres/tex directory. Is there anywhere or way I can get a hold of that file so I can see the original skin for the bridge view/conning tower in Hi Resolution for GW....?

Maybe is it possible to convert the lowres version to hires? or is there a nssuboat7c_conning.tga file in hires somewhere else? Why does the original bridge view show up fine in any other version besides GW1.1a even when I have HiRes Textures enabled in options?? yet it is still in the LowRes/tex directory...

thanks. I better get back to work.
Not sure coning tower tga are in the turm 7 dat files
Try there
They only open in the earlier versions of pack 3d
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Old 09-10-06, 10:06 PM   #4
supposedtobeworking
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Ok I'll look, but could you explain what you mean by turm dat files? I'll fish around, but in the meantime if you get a chance to post...

thanks
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Old 09-11-06, 11:01 AM   #5
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Quote:
Originally Posted by supposedtobeworking
Ok I'll look, but could you explain what you mean by turm dat files? I'll fish around, but in the meantime if you get a chance to post...

thanks
Sorry
Turm = coning tower

Find in data\objects
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