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Old 09-08-06, 10:32 AM   #1
mr chris
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scrapser if you use SH3 Commander which is a must have programe i will say you can set your time between patrols to be as long or short as you want.
View this tread to learn about SH3 Commander.
http://www.subsim.com/radioroom/showthread.php?t=95448

Hope this helps.
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Old 09-08-06, 10:34 AM   #2
STEED
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Quote:
Originally Posted by mr chris
scrapser if you use SH3 Commander which is a must have programe i will say you can set your time between patrols to be as long or short as you want.
View this tread to learn about SH3 Commander.
http://www.subsim.com/radioroom/showthread.php?t=95448

Hope this helps.
Works for me.
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Old 09-08-06, 10:41 AM   #3
bigboywooly
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The defualt time spent in port is 28 days
Any repairs and upgrades will extend that time
As posted above you can set variables days between patrols with SH3commander
though I am not sure whether repairs and upgrades would be added to this
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Old 09-08-06, 10:49 AM   #4
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in the profile or data text (I am doing this from memory) foudn in My Documents and in the game folder find the code that says "time in port = 28" to whatever you want
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Old 09-08-06, 10:50 AM   #5
Sailor Steve
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I use SH3 Commander's 'Variable' option. I once had a type II go back out after just 5 days. I can't speak to repair times, as I haven't had any damage since I started using it, but I'll bet it's there.
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Old 09-08-06, 11:16 AM   #6
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Thanks...I'll check out SH3 Commander. I thought it was basically a program to tweak the crew but I guess it does much more.

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Old 09-08-06, 11:27 AM   #7
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I suppose you could change the time in port if you come back all OK keep it on 28 days. If you come back all banged up just take a good guess and change the days, don't forget you will have to keep an eye on the situation.
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Old 09-08-06, 02:31 PM   #8
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Quote:
Originally Posted by scrapser
Thanks...I'll check out SH3 Commander. I thought it was basically a program to tweak the crew but I guess it does much more.

scrapser
You can't imagine. It lets you choose wave height, gun reload rates, randomizes your gramaphone tracks, lets you organize almost anything by date (so new things appear when they're supposed to), gives you the option of starting with a boat number that actually belongs to that flotilla at that date, gives names to the ships you sink, supplies a random database of more than a billion possible names for your crewmen, allows you to award medals and promotions at your discretion, kills or transfers crewmen at random (D'oh!), allows you to start with crewmen who are not green (they may have experience/patrols under their belts already)...and so much more. I'm sure someone will start listing things I've forgotten.
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Old 09-08-06, 04:13 PM   #9
bigboywooly
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by scrapser
Thanks...I'll check out SH3 Commander. I thought it was basically a program to tweak the crew but I guess it does much more.

scrapser
You can't imagine. It lets you choose wave height, gun reload rates, randomizes your gramaphone tracks, lets you organize almost anything by date (so new things appear when they're supposed to), gives you the option of starting with a boat number that actually belongs to that flotilla at that date, gives names to the ships you sink, supplies a random database of more than a billion possible names for your crewmen, allows you to award medals and promotions at your discretion, kills or transfers crewmen at random (D'oh!), allows you to start with crewmen who are not green (they may have experience/patrols under their belts already)...and so much more. I'm sure someone will start listing things I've forgotten.
2.6 also recognise when you are at a milkcow\resupply and sets days in base to one for those occasions also has the random damage\malfunctions to simulate espionage etc
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