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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
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Well,
The realism fixes sound pretty damn fun to me - I can't wait!! Keep up the fire boys!! ![]() If GWX doesn't sound fun, I think the biggest option is to not download it - and possibly, quite respectfully suggested, get yer head checked. Regards, Yarre. |
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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TGW was the single best improvement to the game and it sounds like GWX will take that further ahead perhaps an even bigger leap.
The above sounds so very cool and addresses some things I have been unable to figure and now can stop thinking about. One point was made about it being too real for some players. While I am anxious for such an update is there a way to allow for less realism fanatics to get most of GWX without that intensity? Say no and I personally don’t care give me reality to the enth degree but just a thought! BTW, don’t wait too long. It might be not in our interest for it to come out near SH4 and be so good we don’t want to transfer to the USN.:rotfl: Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Now that sort of realism isnt everybodies fun but believe me it is playable As this is supposed to be a sim as well as a game there are compromises But having said that this is not intended to ba a shoot em up and no one is forcing anybody to use anything they are not comfortable with The GW team cant be expected to provide individual instals for players who dont like some bits but like others Give it a try before deciding - if you dont like it well go back to your previous game Personally I love it and I only started playing the game as a sink em all shooter but as time goes by you need more |
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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I cant wait to try it out. I have slowly started building up the realisim in my game as i go along and learn new bits and pieces. Iam at this moment slowly trying to teach myself manual TDC which is funny and a little stressfull. I just love the feeling of getting totaly imerssed in the game. ( that is till the wife starts shout at me
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#5 |
Eternal Patrol
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This sounds like a good one!
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Stowaway
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Heres the thing, If you set up your shoot as 1 should at the merchants in the convoy from a respectable distance like they did or you manage to sneak into the convoy at say 25m and then slowly creep up to shoot like they did, you will still get tonnage but now you just have to be a tad more sneaky. And thats the whole point really, think Silent an Sneaky and then hit em where it hurts.
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#7 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I guess my point is, will the ultra hard core mega micromanagement type changes in GWX be installed as those options were, or are they too difficult to seperate and will only be available as core? NYGM has managed to remove their anti-humming bird mod to work with GW standalone, so since this seems to be that same type of feature I'm just wondering if it'll be an optionally installed part of GWX or only core. That way those who want the realism over enjoyment can have it, and those that want the rest of GWX's wonderful features can choose to activate or unactivate the "difficulty" mode of some of these new realism features. Either way I'm very much looking forward to GWX. Since I've started SH3 it's been with GW, never played anything but the navigation academy in vanilla mode, so I'm hoping I'll enjoy the next step as much as the first few. |
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#8 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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NYGM may well have made the antihummingbird mod available for GW users but if I bet if you ask them to make it optional in their release I know what the answer will be Besides did you note the rider from the NYGM antihummingbird for GW thread / The NYGM Anti Humming Bird Mod is compatible with all mods including Grey Wolves 1.1 & nvdrifter’s various longer/extended repair mods with the proviso that the NYGM Anti Humming Bird Mod breaks the XXI. At the moment the uboat behaviour mod is a fully intergated part of GWX and will AFAIK remain so Some things all run properly alongside something else so removing one thing stops another from working properly |
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#9 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Ahh, hadn't caught that thing about breaking the XXI, but than again I've never commanded one yet.
![]() Oh well, we'll see how i goes. ![]() |
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#10 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Never live that far into the war ![]() |
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#11 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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The farthest I've gotten is the beginning of '42 on 84% difficulty.
I'm looking so badly forward to the Grey Wolves expansion. I really do appreciate the hard work you guys in the developer team put into it, in your spare time, for no financial gain.
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#12 | ||
GWX Project Director
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