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Old 09-07-06, 07:44 PM   #16
Kpt. Lehmann
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Der Teddy Barr and NYGM team,

Thank you for your consideration in offering your hummingbird mod for use by GW players. Unfortunately, it will be superceded by the GWX Real-Life U-boat Behavior mod upon release of GWX.

However, since the inception of the first lines of code we wrote into GW 1.0 more than a year ago, it has always been our position that come what may, we will continue to offer an independant stand alone mod package to broaden the choices available to the SH3 user base.

This decision was not made with the intent to drive a wedge in the community... or to incite all the flame wars we have had to fight.

At the end of the day, we have and will continue to have differences in philosophy, interpretation of data, and methodology of mod implementation that would in truth make for an unbearable working environment if any effort to merge and blend the major mod packages was attempted. Additionally, with the ever-increasing complexity of modifications made by both mod teams, such a venture is highly impractical. The degree of which, the typical user is unaware of.

In the interest of peace, the GWX mod team has unanimously declined the idea of attempting a merger. This decision ensures our freedom of movement in any modding direction we choose to travel. For this and other reasons our mission to remain independant will remain unchanged for the duration.

The player will always be the winner of any perceived "competition." He or she will have a choice without having to deal with 1001 complications.

For those that go on to mod their own game... this leads to discovery and all come out on top!

To all GW mod users who have asked the GWX dev team about the possibility of implementing the NYGM Anti-Hummingbird mod, please see the following link: http://www.subsim.com/radioroom/show...322#post305322
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Last edited by Kpt. Lehmann; 09-07-06 at 08:03 PM.
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