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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jan 2006
Location: Stewarts River, NSW, Australia
Posts: 82
Downloads: 17
Uploads: 0
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"Now he has to be mad," I hear you all say. However, there is method in my madness.
I am an instructor with the Australian Navy Cadets at TS Hawkesbury near Sydney, Australia. The ANC is a youth training organisation sponsored by the RAN. I have been impressed with the potential of DW to create a realistic simulation for an FFG, in particular, but for command and control exercises in general. But, the cadets are aged from 12 1/2 to 21 and the governing body of the ANC would not like us showing the kids how to destroy ships and submarines, and ultimately the people on board, even though you don't see them. If the game could be made so that non combat missions like search and rescue, border patrol, etc., only were possible, the chance of having a bunch of youngsters all working together on say, the bridge of an FFG, patrolling northern Australia for illegal fishing boats, or rescuing another mad Englishman (I am already one), from an upturned yacht in the Antarctic Ocean, would be such a great training aid. A good recruiting tool for the RAN methinks, (as I do not think it would be hard to set up a generic simulator at the Cadet Unit), not to mention the possibility of greater exposure of DW and subsequently increased sales. I do not know if the RAN is already using DW. Thanks guys, I look forward to hearing your suggestions.
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Mit Kameradschaftlichen Grüßen Kapitänleutnant Wilhelm Weiß Unterbefehlshaber der 33te U-boot. Flot. ![]() |
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#2 | |
Navy Seal
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I can't see how the big problem with a 12 year old sinking subs and ships. At twelve I was shooting down WWI fighters over the western front in Red Baron. I'd use DW and give them some ASW search missions. You could do it like a friendly exercise where the goal is to search and track a sub for X period of time. You can set it so the "enemy" sub wouldn't fire back either by making it a neutral with peace time ROE for good measure. |
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#3 |
Chief
![]() Join Date: Apr 2004
Location: Western NC
Posts: 325
Downloads: 0
Uploads: 0
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Yet another example of politically correct BS.
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Retired US Army Paratrooper Virtual Sub Skipper |
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#4 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Just answer the man's question or don't comment.
IIRC (but I've never tried it) its might be possible to disable the weapons systems on any platform by deleting the launcher system from the game using DWEdit. (Its a database editor found on SubGuru's website for editing and tweaking platform stats.) Give it a try and see what happens.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#5 |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
Downloads: 0
Uploads: 0
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damage the weapons systems with a script, maybe ?
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#6 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
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Mission Editor> Setup> Rules of engagement> Peace Time. :hmm:
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