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Old 09-06-06, 04:35 AM   #31
sh3rules
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Great-looking ship!
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Old 09-06-06, 11:35 AM   #32
Anvart
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Hi, WarHunter.
I cannot send the message to you.
Please clear your PM box.


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Old 09-06-06, 11:54 AM   #33
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done.

sorry
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Old 09-06-06, 08:32 PM   #34
SeaWolf IV
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So all thats left is turning the battle flag right side up?
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Old 09-07-06, 04:59 AM   #35
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yes, I would be glad if someone can explain me how to turn it.

I need to know how to identify the beginning and the end f the flg_node codeblock.
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Old 09-07-06, 06:38 AM   #36
bigboywooly
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Warhunter
Open the Dat in pack3d
Non 3d nodes on left side
Look for cfg#Flg
Click on it
In the box on right look for XY 3.???
and underneath it XZ 0.0

Put the figure from XZ into XY and what was in XY now goes in XZ

Click done

Can you understand that lol
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Old 09-07-06, 07:31 AM   #37
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thank you!
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Old 09-07-06, 07:42 AM   #38
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Quote:
Originally Posted by Warhunter
thank you!
No problem
Thats about all I can do with pack3d :rotfl:
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Old 09-07-06, 11:16 AM   #39
Anvart
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Hi, WarHunter.
Good basic model.
And in the rest the same problems:
1) reflect and shadow models (now from Illustrious)
2) rudder axis
3) shipwake
4) flag
5) hierarchy of objects
6) restrictions of angles of guns and machine guns fireing
7) zones of collisions of damages and effects
How are you?

:hmm:
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Old 09-07-06, 12:01 PM   #40
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Quote:
Originally Posted by Anvart
Hi, WarHunter.
Good basic model.
And in the rest the same problems:
1) reflect and shadow models (now from Illustrious)
2) rudder axis
3) shipwake
4) flag
5) hierarchy of objects
6) restrictions of angles of guns and machine guns fireing
7) zones of collisions of damages and effects
How are you?

:hmm:
1) Iam working on it(my job)
2) ruder axis will corrected, too. (my job)
3) shipwake is at 0/0/0. Why alter it?
4) already done (my job)
5) is it necessary to change the hierarchy?
6) possible your job
7) possible your job
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Old 09-07-06, 12:02 PM   #41
Warhunter
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Quote:
Originally Posted by Anvart
Hi, WarHunter.
Good basic model.
And in the rest the same problems:
1) reflect and shadow models (now from Illustrious)
2) rudder axis
3) shipwake
4) flag
5) hierarchy of objects
6) restrictions of angles of guns and machine guns fireing
7) zones of collisions of damages and effects
How are you?

:hmm:
1) Iam working on it(my job)
2) ruder axis will corrected, too. (my job)
3) shipwake is at 0/0/0. Why alter it?
4) already done (my job)
5) is it necessary to change the hierarchy?
6) possible your job
7) possible your job
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Old 09-07-06, 12:48 PM   #42
Anvart
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Quote:
Originally Posted by Warhunter
Quote:
Originally Posted by Anvart
Hi, WarHunter.
Good basic model.
And in the rest the same problems:
1) reflect and shadow models (now from Illustrious)
2) rudder axis
3) shipwake
4) flag
5) hierarchy of objects
6) restrictions of angles of guns and machine guns fireing
7) zones of collisions of damages and effects
How are you?

:hmm:
1) Iam working on it(my job)
2) ruder axis will corrected, too. (my job)
3) shipwake is at 0/0/0. Why alter it?
4) already done (my job)
5) is it necessary to change the hierarchy?
6) possible your job
7) possible your job
3) Shipwake is adjusted in ship.val file (on my taste)
4) Yes. For example - flag
7) Ohoho. A lot of time is required for zon-file. If I had Jammu can was more quickly.

Last edited by Anvart; 09-08-06 at 01:31 PM.
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Old 09-08-06, 02:21 AM   #43
SeaWolf IV
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The Stuka's paintjob on deck bothered me for some reason because they didnt look right. After looking at some pics I have redid them to look more historical.







The wings being folded is a very cool effect, but the skin made the wings look like the were folded wrong with the lower wing facing out. Nothing earth shattering, but looks correctly now. I am also trying to make a skin for the actual flying model, but Im having issues with it still. If there is interest in the skin above I will put it up for download. I also messing around with the Graf Zeppelin as well....
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Last edited by SeaWolf IV; 09-08-06 at 02:32 AM.
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Old 09-08-06, 08:04 AM   #44
bigboywooly
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Nice one Seawolf
Finishing touch
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Old 09-08-06, 01:28 PM   #45
Anvart
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SeaWolf
Download! Download! Download!
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