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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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It's doesn't have to have multithreaded sub-routines. Just break apart whatever you possibly can. Having the graphics and physics on seperate contexts would make all the difference in the world for time compression on the nav map. This was one of the most interesting things about Tomb Raider: Angel of Darkness (#6). They (Core) included multiple executables: one for MMX, one for SSE1, and another for SSE2/Multi-threading. The game didn't need multi-threading, since the graphics were far more complex than the physics or AI, but it was a good move by the developer. |
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#32 |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
Downloads: 28
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Well, I just hope SH IV caters for all ...end computers 'cos I'd hate to pay $2,370 for SH IV instead of whatever the cost of the game will be.
Pretty expensive program otherwise if u ask me!! |
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#33 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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My son and myself are considering getting an X360 in the near future...anyone knows, if there are plans for SHIV to be released for this console?
Would be great to switch from watching DasBoot to SHIV, without even moving from the couch! :P
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![]() Last edited by Paajtor; 09-04-06 at 02:01 AM. |
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#34 | ||
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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I very recently had a conversation that leads me to believe that SH1V will run on Vista. It's not yet official though. |
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#35 | |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
Downloads: 28
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![]() Well that's my opinion. Last edited by kapitanfred; 09-06-06 at 03:28 AM. |
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#36 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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If you look at how Ubisoft set up SH111, right up until about a month before its release, the minimum RAM requirement was 256MB. That was then bumped to 512MB. The video card requirement was mid range (ATI 9000 series or higher)
In other words, Ubisoft were very aware of the fact that the largest percentage of people who would consider buying their product had mid range systems and not the high end bells and whistles systems. This marketing ploy helped them achieve 300,000 sales of SH111 worldwide. I don't see them doing anything vey different with SH1V. I think that they will work hard to try and keep the RAM requirement to 512MB with a mid range video card such as the ATI 9600 or higher required. If the RAM requirement gets bumped to 1GIG and they were to bump the video card requirement too high they'd take a big sales hit. I have a mid range system, and I've spoken to one of the DEVS who confirmed 'off the record' that my system would run the game. So I'm just going to wait for next Spring. |
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#37 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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![]() If Ubi Soft runs like other game companies, they aim for some sweet spot between low specs and still high enough to run snazzy graphics. One of the reasons we was given the crippled 8000 m visual range SH3 was probably because Ubi and the devs were having an arguement over the system reqs. So in the end, the guys got 512 megs and agreed to lower the visual range. The sales guys want to increase their potential marketshare, the devs probably want a little more horsepower to do the sexy stuff they planned for. This "ploy" of yours is not what helped ubi soft sell 300,000 copies. The quality of the game plus its relatively unique position - not a lot of subsims these days is the major reason. Perhaps even some of the fine mods we see. But you simply won't find a leg to stand on if you seriously think there was a ploy going. |
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#38 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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[QUOTE=tycho102]
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#39 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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Oh, please! Marketing ploy
![]() If Ubi Soft runs like other game companies, they aim for some sweet spot between low specs and still high enough to run snazzy graphics. One of the reasons we was given the crippled 8000 m visual range SH3 was probably because Ubi and the devs were having an arguement over the system reqs. So in the end, the guys got 512 megs and agreed to lower the visual range. The sales guys want to increase their potential marketshare, the devs probably want a little more horsepower to do the sexy stuff they planned for. This "ploy" of yours is not what helped ubi soft sell 300,000 copies. The quality of the game plus its relatively unique position - not a lot of subsims these days is the major reason. Perhaps even some of the fine mods we see. But you simply won't find a leg to stand on if you seriously think there was a ploy going.[/quote] Then replace the word 'ploy' with 'decision' if it makes your pants any less wet. The rest of your post reiterates my points, but using poor English and bad Grammar. |
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