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Old 09-01-06, 01:00 PM   #31
tycho102
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Quote:
Originally Posted by PeriscopeDepth
I'm guessing not. I do wonder if the game will be coded to take advantage of dual core systems though.

PD
That is the only thing that I would like to ask of the actual game engine. That the engine is multi-threaded in whatever possible way. The physics would be best, since it's the most massive drain on the processor. If Ubisoft could break apart the sound, graphics, and physics into seperate contexts, people with dual-cores could get some real use from their systems.

It's doesn't have to have multithreaded sub-routines. Just break apart whatever you possibly can. Having the graphics and physics on seperate contexts would make all the difference in the world for time compression on the nav map.

This was one of the most interesting things about Tomb Raider: Angel of Darkness (#6). They (Core) included multiple executables: one for MMX, one for SSE1, and another for SSE2/Multi-threading. The game didn't need multi-threading, since the graphics were far more complex than the physics or AI, but it was a good move by the developer.
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Old 09-04-06, 12:06 AM   #32
kapitanfred
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Well, I just hope SH IV caters for all ...end computers 'cos I'd hate to pay $2,370 for SH IV instead of whatever the cost of the game will be.

Pretty expensive program otherwise if u ask me!!
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Old 09-04-06, 01:55 AM   #33
Paajtor
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My son and myself are considering getting an X360 in the near future...anyone knows, if there are plans for SHIV to be released for this console?

Would be great to switch from watching DasBoot to SHIV, without even moving from the couch! :P
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Old 09-05-06, 12:27 PM   #34
TDK1044
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Quote:
Originally Posted by Achtung Englander
Quote:
Originally Posted by TonyPiech
Why can't Ubi make SH-IV a VISTA and XP Sim? Microsoft is doing it with Flight Simulator X. It's to hit the shelves this October when all that's available is XP. When VISTA arrives, FSX will run on VISTA. Maybe Ubi isn't as big as MS, but it isn't a minor player in the video game market. I'll like to see the odds that SH-IV will hit the shelves in Q1 of 2007; it probably won't.


I think you will find that come 2007 they will announce Silent Hunter V and that will be Vista compatible


I very recently had a conversation that leads me to believe that SH1V will run on Vista. It's not yet official though.
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Old 09-06-06, 03:19 AM   #35
kapitanfred
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Quote:
Originally Posted by trenken
In today's gaming world, good graphics definitely translate into good sales. You can't put out another game that looks like SH3 who's graphics now look dated, and tell everyone to buy it because it's historically accurate. Good like finding 500,000 gamers that care solely about history. The game needs to look hot to get the kind of attention it needs to sell, and warrant the time and money spent to make SH5. They can pull it off on current hardware and XP and put out a decent looking game, but it would be in their best interest to make this a flagship game for Vista along with Halo 2. It would get a lot of attention, and I really think releasing this on Vista with DX10 might not translate into a ton of initial sales, but I think the game will sell more in the long run than if they kept it on XP.

Or the wiser choice would be to release 2 versions. But that's not likely.
Only if the average person can afford the upgrade!!!!!!!! As I stated in an earlier post of mine I don't personally intend to pay over $2,000 for a game. Good luck if you can afford to. And I most certainly see nothing wrong with the SH III graphics engine. Oh! and I would prefer to have 500,000 gamers that cared for history and buy the program knowing their comp can handle it then 1,000 gamers buying the game for graphic reasons only and can afford to "keep up with the technology" BIG difference in $$$$$ to me.

Well that's my opinion.

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Old 09-06-06, 06:57 AM   #36
TDK1044
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If you look at how Ubisoft set up SH111, right up until about a month before its release, the minimum RAM requirement was 256MB. That was then bumped to 512MB. The video card requirement was mid range (ATI 9000 series or higher)
In other words, Ubisoft were very aware of the fact that the largest percentage of people who would consider buying their product had mid range systems and not the high end bells and whistles systems.

This marketing ploy helped them achieve 300,000 sales of SH111 worldwide. I don't see them doing anything vey different with SH1V. I think that they will work hard to try and keep the RAM requirement to 512MB with a mid range video card such as the ATI 9600 or higher required. If the RAM requirement gets bumped to 1GIG and they were to bump the video card requirement too high they'd take a big sales hit.

I have a mid range system, and I've spoken to one of the DEVS who confirmed 'off the record' that my system would run the game. So I'm just going to wait for next Spring.
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Old 09-06-06, 09:54 AM   #37
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Quote:
Originally Posted by TDK1044
This marketing ploy helped them achieve 300,000 sales of SH111 worldwide. I don't see them doing anything vey different with SH1V. I think that they will work hard to try and keep the RAM requirement to 512MB with a mid range video card such as the ATI 9600 or higher required. If the RAM requirement gets bumped to 1GIG and they were to bump the video card requirement too high they'd take a big sales hit.
Oh, please! Marketing ploy

If Ubi Soft runs like other game companies, they aim for some sweet spot between low specs and still high enough to run snazzy graphics. One of the reasons we was given the crippled 8000 m visual range SH3 was probably because Ubi and the devs were having an arguement over the system reqs. So in the end, the guys got 512 megs and agreed to lower the visual range. The sales guys want to increase their potential marketshare, the devs probably want a little more horsepower to do the sexy stuff they planned for.


This "ploy" of yours is not what helped ubi soft sell 300,000 copies. The quality of the game plus its relatively unique position - not a lot of subsims these days is the major reason. Perhaps even some of the fine mods we see. But you simply won't find a leg to stand on if you seriously think there was a ploy going.
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Old 09-06-06, 10:00 AM   #38
Immacolata
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[QUOTE=tycho102]
Quote:
Originally Posted by PeriscopeDepth

That is the only thing that I would like to ask of the actual game engine. That the engine is multi-threaded in whatever possible way. The physics would be best, since it's the most massive drain on the processor. If Ubisoft could break apart the sound, graphics, and physics into seperate contexts, people with dual-cores could get some real use from their systems.
I am afraid it is too early. The minority of pc's have dual core processors, and the benefit of this project will be limited. The only reason I can imagine that Ubi would allow it was if they somehow hoped to gain some long term benefit for their teams. The actual game SH4 is probably too minor a title. They can't be allowed to spend months experimenting with multithreading. As with the introduction of 3d, it requires some of the bold developers to push through. While id wouldn't know an original game concept if it came up and fragged them inna face, they do have a knack for taking up the latest trends in hardware. Quake 4 got multiple CPU support. I believe the havok engine is written for it as well.
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Old 09-06-06, 11:34 AM   #39
TDK1044
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Oh, please! Marketing ploy

If Ubi Soft runs like other game companies, they aim for some sweet spot between low specs and still high enough to run snazzy graphics. One of the reasons we was given the crippled 8000 m visual range SH3 was probably because Ubi and the devs were having an arguement over the system reqs. So in the end, the guys got 512 megs and agreed to lower the visual range. The sales guys want to increase their potential marketshare, the devs probably want a little more horsepower to do the sexy stuff they planned for.


This "ploy" of yours is not what helped ubi soft sell 300,000 copies. The quality of the game plus its relatively unique position - not a lot of subsims these days is the major reason. Perhaps even some of the fine mods we see. But you simply won't find a leg to stand on if you seriously think there was a ploy going.[/quote]

Then replace the word 'ploy' with 'decision' if it makes your pants any less wet. The rest of your post reiterates my points, but using poor English and bad Grammar.
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