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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
Uploads: 0
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Strange, I've performed a full reload from my external stores of 7 torps during a storm, no worries. One thing that would be neat, is the ability to lose crew overboard during a storm. |
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#17 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
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I think I've done that too. I have'nt changed the storm settings, I'll keep an eye out for it next time.
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IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE. IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE. ![]() |
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#18 | |
Eternal Patrol
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I prefer to not reload in any but calm weather. And in daylight, though I'm confused as to why they wouldn't be able to rig lighting for the procedure. |
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#19 | ||
Stowaway
Posts: n/a
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#20 | |
Eternal Patrol
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#21 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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[edit] I went in to see if I could answer my own question about where the top speeds are set in the game, and I saw where the individual sub type .cfg files do list what seem to be the intended top speeds, which appeared to be correct at least for the TypeVIIC (only one I really checked) based on the figures at u-boat.net, but then I noticed in game that I was actually getting 18-19 knots at full ahead even though the .cfg file said 17. Of course, u-boat.net said 17.7, so rounding up would be 18 I suppose, and I do have the upgraded engines, which I suppose could eke out another 1 knot, so maybe this is still OK. So I'm still curious - what's wrong with the game's top speeds?
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![]() Last edited by panthercules; 09-04-06 at 11:00 AM. |
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