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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Should you have a limited supply of provisions and spare parts? | |||
Yesh. Food only lasts for so long, as do screws, nuts, and bolts*. |
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309 | 82.84% |
No opinion (I always get sunk before my crew gets to even have breakfast anyhow:p). |
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17 | 4.56% |
No thanks. Give the subs those magic food-making machine thingies from Star Trek. |
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47 | 12.60% |
Voters: 373. You may not vote on this poll |
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#1 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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![]() Quote:
Hmmm... What if Japanese spies sabotage the fishing-pole and Bernard's Silent Service counter-part accidentally eats some vital part of the refridgerator ![]() My point still stands about spare parts, though.
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#2 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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I think that this is a magnificent idea. Certianly, problems with food shortage were not a major issue, but this does not mean that your crew should be able to stay at sea indefinitely. So unless your boat grows it's own wheat and has it's own vegetable garden, there should be a limit on provisions.
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#3 |
Eternal Patrol
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I voted yes. I was actually thinking of U-boats when I did, but I feel it ought to be at least a consideration.
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#4 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
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YES!
If Ancient Subsims like Silent Service 1 had it, why shouldn't Modern ones have it?! YES FOR GODS SAKE! I WANT IT! ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Perhaps the idea could be implemented for spare parts - those were definitely finite and an insufficiency of parts could lead to reduced efficiency for one's sub in the game - perhaps reduced max depth for the duration of the patrol (crew unable to stop all leaks after a bad DC attack, for example), oil slick visible on surface & reduced cruising range, attack periscopes can't be used, lowered max speed to simulate incomplete repairs to the diesel engines, etc.
Then you, as the captain, would have to make the call - abort the patrol, or carry on and press your luck? |
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#6 | |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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![]() Quote:
![]() When it came to booze, see the Australian Navy ![]() Maybe calling into a friendly port or part exchange from another sub could be possible. It happened a couple of times (the between subs), especally as they were the closest friendly units in enemy waters
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![]() Last edited by bookworm_020; 08-31-06 at 02:45 AM. |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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So... OK, infinite or nearly infinite food rations, and spare parts as well as a more detailed damage system. You can have gauges that seize working (in the X-Wing series this could be extremely crippling), light bulbs that shatter, making crew efficiency lower, oil/fuel leaks leading to a tell-tale slick on the surface that tells the destroyers where you are, clorine (sp.?) gas leaks that eat up the oxygen and force your crew to put on gas masks, and so on.
More things that can be destroyed, as well as random breakdowns. And spare parts.
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#8 | ||
Helmsman
![]() Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
Downloads: 8
Uploads: 0
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Quote:
![]() As Zero Niner points out so well, you, as the captain, must make the call based on information you receive from your officers, chiefs, and crew concerning the operational condition of your boat! Happy Hunting ![]() |
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#9 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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Was there an officer in charge of supply? Did he consult the captain regarding provisions? I would like one as well. Silent Hunter 3 was landmark as it simulated both submarine operations, much like Sub Command or Dangerous Waters. However, it also introduced a simultaneous command simulation to the genre. If I can promote and rotate my crew; if I can check the status of the batteries and diesel reserves; if I can manage repair status and reload times; then I should be able to check to see how much food is left on the boat, regardless if it is ever an issue or not.
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