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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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Fair enough I say. It's a novel way of making things more uncertain for the player and I suppose it would be effective at that.
However I prefer everything to behave like it should (historically) and let this create it's own realism. The more things behave historically the more acurate the final picture will be. So while statistically and over averages things may work out better with the NYGM mod, I prefer to observe realistic behaviour. Another example is the deck gun reload, which common sense and military experience tells me is far too long. While statistically things pan out better with long reload times, I prefer to have my gun reload in a reasonable space of time. I probably seem a little unclear on this, but I hope you guys get what I mean. |
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#2 |
Ace of the deep .
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Who needs Sh4 , crackin open a beer and waitin for World War 3 .
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#3 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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Stiebler, can you please point me to the NYGM sticky thread ? I cant seem to find it.
Thanks. |
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#4 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#5 |
Lucky Jack
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Dear NYGM Dev team.
Why is it that you must make dozens of threads all over the SubSim and WaW (Yes, I still read the WaW forums)? Wouldnt they all fit in to the NYGM sticky thread? No offence meant, but like those 'feature revisited' threads are just to get puplicity to NYGM. I assume that you have a documentation from which the player sees what he gets when he installs NYGM. FFS, even make a ONE thread called 'NYGM features revisited' and use it to tell about the features. And as for the waypoint speed thing. From WaW: All in all I feel that the NYGM Random Speed feature makes for a more historical simulation. And from SubSim: The waypoint speed variations are of course for the most part a non historical feature. Make your mind there, mate. It wont kill NYGM if something is not historical. ![]() I go now to rant somewhere else. ![]() |
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#6 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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ive been away from SH3 for around a year and have just came back to it and found GW and NYGM. lookin at this thread i cant believe the really bitchy attitude of some the guys who r havin a pop at NYGM and this thread in particularly kpt. lehman.
seriously, i think if this thread is annoyin u that much then u cant have much of a life. both mods are great form the commumity so who cares if they made a are thread explaining some features. ive seen enough from the GW lads as well |
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#7 | |
Pacific Aces Dev Team
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![]() As to "having too many threads", I can admit I hate to read long threads, prefer them to be split. On the other hand, having separate threads such as for every single modified aircraft with working guns may be not really necessary. Concerning the topic of the thread, nice read btw. Last edited by sergbuto; 08-30-06 at 07:29 AM. |
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#8 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#9 | ||
Lucky Jack
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Anyways, just my 2 cents, nothing I can do about it. |
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#10 | ||
GWX Project Director
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