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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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![]() SH3Cmdr will automatically recognise the Flotilla and base changes. |
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#2 | ||
XO
![]() Join Date: Jul 2006
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__________________
Came back after a long time ...ahoy mates! |
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#3 |
Navy Seal
![]() Join Date: Apr 2005
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I can't imagine why (remember, it's NYGM 2.2 that is being released, not SH3Cmdr). As the NYGM team has not approached me with any compatibility concerns, I'd expect NYGM 2.2 to come with whatever files are needed to maintain compatibility between the two products.
But this is a question you should direct to the NYGM team. Last edited by JScones; 08-29-06 at 01:30 AM. |
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#4 |
XO
![]() Join Date: Jul 2006
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Hmm,I guess you're right.Will also ask the NYGM team abou this.
Once again thanks for your work with SH3cmdr ![]()
__________________
Came back after a long time ...ahoy mates! |
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#5 | ||
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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#6 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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I recall JScones ,posting a band-aid fix,for the glitch,when you use renown to install Sonar.When you come aboard for departure on patrol the CE. announces,sonar destroyed.sure enough click on crew screen/radio room,damage shows sonar destroyed new out of box?what goes????
JScones advise, "Download Cmdr R2.6. It includes the fix and is also the latest version with many other new features". I am using, SH3Cmdr26.exe same download from www.users.on.net , Application 20.4 MB Get the latest: SH3 Commander .Where do I get R2.6 ??? also,I do not desire the sabotage program included and have forgotten how to delete that feature option.:hmm: |
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#7 |
Swabbie
![]() Join Date: May 2005
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A question about the Seasonal Wave Height option:
I've read the Help and FAQ --- and, really, this option is fairly self-explanatory --- but I'm not really sure that it's working: I'm on a December patrol, out near the Shetlands, and there's no wind, no cloud cover, and the ocean is smooth as glass. What governs this option? (Oh, I'm also running GW1.1 --- will this effect it somehow?) |
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#8 | |
Navy Seal
![]() Join Date: Apr 2005
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In stock SH3, 0 m/s wind speed gives a glassy surface whereas 15 m/s wind speed gives the greatest wave height of (from memory) just under 4m. Problem is, 15 m/s is the max wind speed modelled in the game, regardless of season or theatre. SH3Cmdr expands on a mod created by TimeTraveller, where greater wind speeds are simulated through a visual increase in wave height. With the SH3Cmdr option selected, during the summer months, stock SH3 wave height values are used. However, in the winter months, wave heights are just under double the stock value, to simulate harsher winter conditions, or in other words, wind speeds of greater than 15 m/s. When the weather next turns foul, you should notice the difference. |
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#9 | |
Navy Seal
![]() Join Date: Apr 2005
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If you search the forum you'll find more info on the Sonar Destroyed message. It's NOT related to SH3Cmdr. Likewise, search the forum and you'll find a number of posts explaining in full detail how to remove the malfunction feature (NOTE: sabotage is NOT included by default in SH3Cmdr, players must manually enable the sabotage effects by following the instructions in the readme file). Here's just one of a few posts that should help you... http://www.subsim.com/radioroom/show...158#post293158 |
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