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Old 08-27-06, 12:03 PM   #1
Safe-Keeper
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Quote:
John, 45, Great Britain: Given the long transit times between port and the front, how will time compression be dealt with in, say, the central Pacific?
SH4 Dev Team: At this moment we make some test with 4096X but the player will need a powerful PC to deal with the amount of calculation involved. We need to make more tests and checks in order to be sure that this 4096X time compression is crash free and accurate.

OK, now I'm confused.
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Old 08-27-06, 01:05 PM   #2
longdog499
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Egan is right.SHI was a great game for its' time and if I remember rightly you selected a base and submarine type and hit the start button and you then saw a short animation of a sub leaving port and then when the game started properly you were on your patrol map.That was perfectly acceptable then but since then of course we have had SHIII,(I will not bother including SHII which IMHO was a complete waste of time and money and was just trading on the Silent Hunter name).In SHIII you leave the safe haven of your home port not knowing if you are going to even reach your designated patrol area because of all the hazards you might meet on the way.Anything other than this is simply 'gamey' and I'm fervently hoping it's not the road the devs are even considering.
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