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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Feb 2006
Posts: 185
Downloads: 13
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Beam-to-beam huh? Interesting.
Does this work well in game? I would be concerned with a NB tonal winding up on the same relative bearing it was on before the turn...how does that solve bearing ambiguity? In game it might work with subs, but the fig is right outta luck. |
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#2 | |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
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![]() Quote:
Just got back with testing out the FFG TMA. It seems really useless when the LOBs only go out about 7-8nm. Useless to do TMA on surface ships because they are within visual range, and you can use your active sonar for subs. Last edited by Sonoboy; 08-25-06 at 11:23 PM. |
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#3 |
Watch
![]() Join Date: Aug 2006
Location: Denison, TX
Posts: 23
Downloads: 0
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i can make the basic TMA ok, LOB's and everything but my problem is getting the range...i cant figure out how to get my range right...i crated my own mission with just my sub and a civillian ship on a steady course and what i'm trying to do is get the range with just the sonar.
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Ens Devon "Azrearl" Hathaway VMC CO USS Dallas (SSN 700) Last edited by azreark1; 08-27-06 at 04:53 PM. |
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#4 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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![]() The easiest way to get the range is to get DEMON on the target, and plug it into your solution. Anything else requires you to be a little more sophisticated. |
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#5 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
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SeaQueen, you will be surprised at how simple my method actually is.
I've shot all the footage for my video. I just need to do the narration. I have one problem. YouTube has very bad resolution (you need to be able to see the dot stack). So, I need to know a good place to upload it. The video is currently 8.5mb, which should go up a little more once narration is in there. I will probably re-write the directions for my method to be as clear and concise as possible. I have to admit that I'm new to this method, just figured it out last Wednesday. All in all, I am very excited about bringing this to the community. Last edited by Sonoboy; 08-27-06 at 11:14 PM. |
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#6 |
Planesman
![]() Join Date: Feb 2006
Posts: 185
Downloads: 13
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Turn from a lag to an overlead (or vice versa). You'll have both the min and the max range. That's good enough to shoot on usually.
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#7 | ||
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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Quote:
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#8 | |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
Uploads: 0
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![]() Quote:
I'll probably make a word document with pictures for those who don't want to watch the video. |
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