![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 | ||
中国水兵
![]() Join Date: Jun 2010
Location: Germany
Posts: 270
Downloads: 3
Uploads: 1
|
![]()
New thread as this may not really has something to do with Tonci87's forthcomming.
Quote:
Quote:
Hopefully i can confuse you somewhat more. Create a mod for any AI_Sensors.dat and reduce any AI_Visual (AI_Visual_Air and such) MaxRange to 800m and activate it. You can see for yourself if Air-Radar is detecting you and you are attacked by now "blind" visual Air or not. How far away Air can be "see" in good conditions are visualized by the circle around the Aircraft on the Nav-map. Greetings. -- 579 mods found, 100 activated |
||
![]() |
![]() |
![]() |
#2 | |
Swabbie
![]() Join Date: Feb 2025
Posts: 10
Downloads: 1
Uploads: 0
|
![]() Quote:
![]() Such actions are how I dig up the above info. as I was curious what was going on. |
|
![]() |
![]() |
![]() |
#3 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 283
Downloads: 16
Uploads: 0
|
![]()
That's the joy of SH3, your situational awareness is so poor you do not realise how many bugs and shortcuts there are in the game!
It seems to me the behaviour with the randomly generated aircraft flying straight at you and the scripted aircraft flying past is quite a clever work around. Early radars were not very good and would often fail to detect targets. In my youth I spent a happy afternoon dropping (simulated) nuclear bombs on Southport Pier using a 1970's vintage radar. I could only find the 3/4 mile long wrought iron pier because somebody told me where to look. |
![]() |
![]() |
![]() |
#4 | |
Swabbie
![]() Join Date: Feb 2025
Posts: 10
Downloads: 1
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 | |
中国水兵
![]() Join Date: Jun 2010
Location: Germany
Posts: 270
Downloads: 3
Uploads: 1
|
![]() Quote:
![]() You are not allone with your assumtions. There are users here with contrary observations then i have. https://www.subsim.com/radioroom/sho...20#post2714920 One problem here may be that everyone is talking about his/her own install. Now lets see if this can be somewhat reduced. -- By only using a vanilla unmodified SH3 v14 installation. Also for you All interested readers i have a new lesson below. o make a copy of your "MyDocuments/SH3" o delete "MyDocuments/SH3" o install or use a vanilla SH3 v14 o create a Mod for JSGME talked about here https://www.subsim.com/radioroom/sho...21&postcount=1 and activate it o create another Mod in SH3:\MODS\Mission_TEST_SH3_Air-Radar_9c44\data\SingleMissions\English\T-Air-Radar and/or SH3:\MODS\Mission_TEST_SH3_Air-Radar_9c44\data\SingleMissions\German\T-Air-Radar with Name "T-Air-Radar.mis" and contents: Code:
[Mission] Title=AirRadarTest MissionType=0 MissionDataType=0 Year=1944 Month=10 Day=1 Hour=12 Minute=0 Fog=0 FogRand=0 Clouds=1 CloudsRand=1 Precip=0 PrecipRand=0 WindHeading=0 WindSpeed=5.000000 WindRand=1 WeatherRndInterval=48 SeaType=0 Briefing=9c, Test Air-AI-Radar...|Two Swordfish, two Catalina, one Tanker|For 10min do nothing. [Group 1] GroupName=Luft CommandUnitName=BR TB Swordfish#1 Category=1 RandStartRadius=0.000000 DeleteOnLastWaypoint=false EvolveFromEntryDate=false [Group 1.Unit 1] Name=BR TB Swordfish#1 Class=TBSSwordfish Type=303 Origin=British Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false Loadout=2x100Kg Bombs GameEntryDate=19400501 GameEntryTime=1203 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=1754070.000000 Lat=6548900.000000 Height=300.000000 Heading=232.281998 Speed=90.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Group 1.Unit 1.Waypoint 1] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1749400.000000 Lat=6545540.000000 Height=300.000000 [Group 1.Unit 1.Waypoint 2] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1748350.000000 Lat=6544980.000000 Height=300.000000 [Group 1.Unit 1.Waypoint 3] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1746920.000000 Lat=6545040.000000 Height=300.000000 [Group 1.Unit 1.Waypoint 4] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1746200.000000 Lat=6545950.000000 Height=300.000000 [Group 1.Unit 1.Waypoint 5] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1746410.000000 Lat=6546990.000000 Height=300.000000 [Group 1.Unit 1.Waypoint 6] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1747370.000000 Lat=6547450.000000 Height=300.000000 [Group 1.Unit 1.Waypoint 7] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1748640.000000 Lat=6547480.000000 Height=300.000000 [Group 1.Unit 1.Waypoint 8] Speed=90.000000 Radius=0.000000 Loop=0 LoopProbability=100 Long=1749460.000000 Lat=6546600.000000 Height=300.000000 [Group 1.Unit 2] Name=BR TB Swordfish#2 Class=TBSSwordfish Type=303 Origin=British Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19400501 GameEntryTime=1203 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=1754810.000000 Lat=6549380.000000 Height=300.000000 Heading=232.281998 Speed=90.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 [Group 2] GroupName=Catalinas CommandUnitName=BR PB Catalina#1 Category=1 RandStartRadius=0.000000 DeleteOnLastWaypoint=false EvolveFromEntryDate=false [Group 2.Unit 1] Name=BR PB Catalina#1 Class=LBSPBYCatalina Type=304 Origin=British Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19400601 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19400601 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=1782070.000000 Lat=6570370.000000 Height=500.000000 Heading=230.819962 Speed=90.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Group 2.Unit 1.Waypoint 1] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1749500.000000 Lat=6545170.000000 Height=500.000000 [Group 2.Unit 1.Waypoint 2] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1748360.000000 Lat=6544530.000000 Height=500.000000 [Group 2.Unit 1.Waypoint 3] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1746760.000000 Lat=6544690.000000 Height=500.000000 [Group 2.Unit 1.Waypoint 4] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1745820.000000 Lat=6545830.000000 Height=500.000000 [Group 2.Unit 1.Waypoint 5] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1746040.000000 Lat=6547070.000000 Height=500.000000 [Group 2.Unit 1.Waypoint 6] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1747360.000000 Lat=6547690.000000 Height=500.000000 [Group 2.Unit 1.Waypoint 7] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1748840.000000 Lat=6547750.000000 Height=500.000000 [Group 2.Unit 1.Waypoint 8] Speed=90.000000 Radius=0.000000 Loop=0 LoopProbability=100 Long=1749740.000000 Lat=6546590.000000 Height=500.000000 [Group 2.Unit 2] Name=BR PB Catalina#2 Class=LBSPBYCatalina Type=304 Origin=British Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19400601 DeleteOnLastWaypoint=false DockedShip=false Loadout=6xDepth Charge GameEntryDate=19400601 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=1782310.000000 Lat=6570110.000000 Height=500.000000 Heading=230.820007 Speed=90.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 [Unit 1] Name=BR T2 Tanker#1 Class=OTMST2 Type=101 Origin=British Side=0 Commander=0 CargoExt=0 CargoInt=2 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451201 GameExitTime=0 EvolveFromEntryDate=false Long=1747180.000000 Lat=6550220.000000 Height=0.000000 Heading=270.000000 Speed=0.000000 CrewRating=2 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 1.Waypoint 1] Speed=0.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1745800.000000 Lat=6550110.000000 Height=0.000000 [Unit 2] Name=Type IXC#1 Class=SSTypeIXC Type=200 Origin=German Side=2 Commander=1 CargoExt=-1 CargoInt=-1 CfgDate=19411001 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19411201 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=1747940.000000 Lat=6542850.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 2.Waypoint 1] Speed=0.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=1747180.000000 Lat=6550092.000000 Height=0.000000 [Objective 1] ObjName=Tanker 10000t Obj=2 ObjType=0 RenownAwarded=100 Tonnage=10000 TonnageType=0 [Objective 2] ObjName=Flieger Obj=0 ObjType=1 RenownAwarded=50 ClassName=LBSPBYCatalina No=2 [EditorParams] InitLongOff=1145803520.000000 InitLatOff=-201895504.000000 ZoomIndex=0 Swordfish without Radar. Catalina have Radar. With the modified AI_VisualRange to 800m no Allies can "see" you. Your small detected-Sub-indicator is green. The two Swordfish will circle in front of you for 10 minutes until the 1st Catalina comes in. As they have Radar your detected-Sub- indicator will turn into red. Immediately One Swordfisch will be redirectd to you, as your position is now known to enemies. As the Catalina have long-range-radar you get detected long before you can see the Catalina. The detected-Sub-indicator will stay red until after some time you get the 2nd Catalina. This above procedure will cleanly show that the game is using Air-radar, since Visual can not see you. Some notes: Do not modify Realism Settings before Mission-Start. Men the Flak-gun. Fire at will. Men the Repair-/Damage-team. Rarely the 2nd Catalina may not come into view, after 15 in-game minutes. If that happen the secondary objective cannot be done. You may use empty or cleaned Campaigne-files. If use original Campaigne-files you may also get Land-based Air-Raid. Lastly get the Tanker, but this is only for amusement. This tanker has nothing to do with Air-radar. Play this Mission at least 3 times. Then de-activate the 800m Visual-Mod and play this Mission again 3 times. You will see that the only difference is that every Air can "see" you now and the detected-Sub-indicator will turn into red when the 1st Air can "see" you. But otherwise the behavier is the same. Only with Bombs equipped Air will attack you. Why only one sort of the Aircrafts will attack you? They are not Elite and do not have Bombs! This is what is already known for a long time. Now back to your own SH3-install. Why do you think Air-radar is not used? Why you see different results? Go read your Campaigne-files and find what is different. Have your scripted Aircrafts Bombs attached? Are these Bombs really attached to the game? Really exists in any Bombs.dat? If not -- the game falls back to "Basic"-equippment, which almost means, they have No Bombs. And therfore will not attack you. Of course, this can be made by intention. Then try ask the Programmer of your Campaign-files. In relation to the in-game Year/Time the game decides when a Bomber will have Bombs attached or not. This can vary and different from the dates in the written down Equipment-files, *.eqp. Thread SUBSIM Kendras "[TEC] My discoveries about wrong appearance dates": https://www.subsim.com/radioroom//showthread.php?p=2468211#post2468211 Also look at the Bomber that will only 'fly by' with "Previous/Next" (, .)-Key if the Bomber have Bombs equipped or not. But this will not always show the truth, since some installation will have unseeable Dummi-bombs. But this should be find out as long the Bomber-name is identified. When an Aircraft is only 'fly by' does Not mean there is not using radar. It means it have no bombs or the bombs are 'broken' in the SH3-install. As you may see, it can have different causers. Greetings. Have fun! |
|
![]() |
![]() |
![]() |
|
|