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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3031 |
Mate
![]() Join Date: Jan 2013
Posts: 53
Downloads: 26
Uploads: 0
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Looking forward to the next update
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#3032 |
Grey Wolf
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#3033 |
Swabbie
![]() Join Date: Mar 2025
Posts: 13
Downloads: 1
Uploads: 0
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forgive my ignorance but.. is the attack disk included in this mod?
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#3034 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,738
Downloads: 825
Uploads: 4
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#3035 |
Swabbie
![]() Join Date: Mar 2025
Posts: 13
Downloads: 1
Uploads: 0
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oh jeez don't know the name, but its the main one everyone seems to use. Red outside that is "true bearing" and white inside with your course bearing or ships course bearing.
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#3036 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,738
Downloads: 825
Uploads: 4
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FiFi...
On that disk I'm changing the Red Scale to actual ship lengths/beam/etc. This will elliminate any necessary changes necessary to the ID manual, making the mod universal (more or less ![]() I should have done this in the first place. ![]() ![]() ![]() ![]() |
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#3037 | |
Navy Seal
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#3038 |
Seaman
![]() Join Date: Dec 2016
Location: Finland
Posts: 42
Downloads: 35
Uploads: 0
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#3039 | |
Sea Lord
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This mod is one of the best here and much better than the previous version. It's challenging when you really get involved in the game. It has all the necessary tools, so let Fifi work. Thank you for your understanding. |
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#3040 |
Seaman
![]() Join Date: Dec 2016
Location: Finland
Posts: 42
Downloads: 35
Uploads: 0
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#3041 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 279
Downloads: 16
Uploads: 0
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...aaah yes. But he reads these posts and you can subtly implant suggestions...
You are feeeeling sleeeepy, you see a beautiful attack disk.... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#3042 |
Sea Lord
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Yes, but it involves a form of demand...
![]() FYI, there's no attack disk in Diego's HUD... In previous versions of Fifi's mod, there was an ARB mod that had an attack disc, I think... Captainzap tinkered with this mod but it wasn't perfect with NYGM SC... besides, Fifi ended up removing it... plus there were problems with the reconnaissance manual and some other details that weren't perfect Now, if you want to build one, I've posted it here... ![]() see the superb work of @klh https://www.subsim.com/radioroom/sho...9&postcount=36 The official GWX mod - Knight's Cross Edition v1.0 has it... one of the prettiest I've used. If you have modding skills, you can certainly adapt it for your own purposes... I wish you fun...with these mods, which are reference here on SH3. Last edited by Kal_Maximus_U669; 04-25-25 at 07:01 PM. |
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#3043 |
Navy Seal
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Currently re-working from scratch the Black Sea campaign … because many things were wrong (dates/placements/harbors etc)
Also the ships present there were not representative of Black Sea shipyards of both sides! (Quite poor and small/medium size exclusively) I even recommend to not play it until next July update! ![]()
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#3044 |
中国水兵
![]() Join Date: Jun 2019
Posts: 275
Downloads: 558
Uploads: 0
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I'll be waiting for your mod to be released. I wish you success in your work. May the walking one master the road…
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#3045 | |
Navy Seal
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![]() But lots of work… ![]()
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