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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2025
Posts: 4
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I know I'm a bit late to the party, but playing at 64% realism, I make contact on map, now it's so rainy and stormy I could hardly see ship after ≈300 so what measures should I take when plotting, in a normal less calm weather plotting is easy as you will find the ship, but how to do in such storms and torpedo setting too, seems most of my shots dud whether magnetic or impact pistol? Thank you
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 688
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I am using hydrophones in bad weather for detecting ships and monitoring them and their course.
If there is bad weather with high waves I prefer impact pistols because ships go up and down which is not good for magnetic pistols where you need to set specific depth to make them detonate under ship's keel.
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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#3 | |
Nub
![]() Join Date: Mar 2025
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There's no submarine picnic |
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#4 |
Commander
![]() Join Date: Sep 2024
Location: Europe
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For detecting ships. I also submerge. Hydro check.
When i got a general idea where they are. I surface and go towards the bearings. Then i submerge again if needed. To recheck with hydro for there position and resurface. Until i have visuals on the convoy from the surface. |
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#5 | |
Seasoned Skipper
![]() Join Date: Jul 2008
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(magnetic pistols dont have this problem, so they are good for firing from bad AoB angles, ofc if there are no high waves) I usually plot the ship course on the map before the attack and prepare my ambush position so I will have AoB angle 90° for torpedo attack with impact pistols. Torpedo also need minimum range to arm (iirc 300 m). Failing these conditions (minimum range, AoB angle) can appear as dud torpedo.
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 Last edited by Shadowblade; 04-23-25 at 03:44 AM. |
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Tags |
plotting, storm |
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