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Old 02-20-25, 05:41 PM   #16
Mowgli
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Originally Posted by Kpt. Lehmann View Post
Hi Mowgli.
You can try... at your own risk. If something fails to work correctly after, the recovery from it is completely up to you. Even our sound files went through an optimization process to ensure stability and to avoid choking the 4gb memory channel budget.
I am sorry, but we do not / cannot support non-GWX material. I am sure you understand.
Thanks for the prompt reply. In the original SH3 I added a couple of 100 and go away with it. There are a few of the classics I would like over and I am quite computer literate I shall weed out my top ten and give it a go tomorrow after taking necessary precautions.
I will also shortly be upgrading to Overlord - I am not getting any younger.

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Now this is the Law of the Jungle -- as old and as true as the sky;
And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die.
As the creeper that girdles the tree-trunk the Law runneth forward and back --
For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.
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Old 02-21-25, 03:12 PM   #17
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Originally Posted by Kpt. Lehmann View Post
Well, for clarity it should be stated clearly that OneAlex built his mod over the top of GWX and greatly benefited from our old work in that way. Much was placed on top of that in the Onealex mod with variable success.

GWX - Knight's Cross edition is a total upgrade and rebuild of our older works. Though I have yet to attempt to write out the miles-long document that would be required to write out what has been done in GWX - KC, the differences are vast in terms of content and approach to that content.

For starters, stability was our first priority as it always has been on the old original work... and with new tools available to us for deep scanning and the like, that mission has been accomplished in a far more efficient way than was done in the OneAlex GWX clone.

The player U-boat is the star of the show in GWX - Knight's Cross edition. It is after all a U-boat 'simulator' and it is good and right that the player U-boat exterior appearance should receive more attention than other matters.
This was done in SPADES and I will write about this in more detail when I feel up to doing so. (And I will)
Suffice it to say, without any arrogance or sense of superiority, it is a factual matter that by far, we have the most accurate and detailed player U-boats available in any 'megamod.' They are simply the best, and several of our team worked our butts off to be able to say that.

We do not have the most ships, (Though we certainly have loads/plenty.) but one of our primary missions was to replace old ships one-for-one with new or upgraded models. We took a very difficult and uniform approach to this, and it shows.... via the very high percentage of upgraded vessel models and weaponry models used in GWX.

We implemented what we call "The GWX-KC Great Campaign" which unifies all of the campaign code in GWX-KC into one integral, rock-solid campaign fileset that requires no thought to enable. It is all there for you all the time. Ten's of thousands of lines of code were scanned and managed by propbeanie using Hebe Vollmaus' scanning tools as well as our own in-house tools, to merge them all and to produce the stability that the GWX work is known for.



At the moment, no. However, on the up side, most of those charts are easy to figure out. You can also take out your cell phone and convert German to English if you have some question. Just don't Alt-tab out of the game to run your browser. SH3 doesn't like that.
There are also a number 'how-to' Youtube videos for the attack disk and the RAOBF wheel, and various internet articles relating to the use of both, and other U-baot items as well.



Yes it does differ from the bearing indicator reading. That is indeed the gyro angle IIRC.

Yes you can only set the TDC info when the angle tracking is switched off.
The notepad works in the same way that it always has.
There may be maximum range restrictions for information setting such as at the hydrophone station.... There the user can only select information if the contact is 7000 meters or closer. That is an SH3 issue.... NOT a GWX/GWX-KC issue.



You can right click on a compartment with men inside and then left click onto the compartment you want them to go to.... (or is it vice-versa)
In any case, one of those combinations works, to the degree that there is space for men in the compartment that you are transferring them to.



At the moment no, there is nothing else you should do to your installation apart from noting the DOCU_GWX-KC folder in the root file structure. There is some documentation in there.

Also, you should look at your included copy of JSGME and the list of included optional GWX-KC mods found there. They are also basically self explanatory.

Eventually, I will write up a fair bit of it all, and I will certainly be creating at least a partial features list for everyone.
Hello;
New here. Fairly new to sh3 too. Nice work. Fwiw, working on the campaign files isn't code work.
They're simple text files that anyone with a text editor can work on, unlike a software professional doing code work on the various pc code formats via various editing tools and programs.
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Old 02-24-25, 05:19 AM   #18
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Support Ship recognition manual

Loving this version of the game and the ship graphics are excellent but I am either missing something like the right key press or it is not yet implemented.
When I select the British Ships manual and select the Merchantile Marine option it is still showing excellent images and information on warships. Have I missed something?
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Now this is the Law of the Jungle -- as old and as true as the sky;
And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die.
As the creeper that girdles the tree-trunk the Law runneth forward and back --
For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.

Last edited by Mowgli; 02-24-25 at 05:18 PM.
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Old 02-24-25, 01:33 PM   #19
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Originally Posted by Mowgli View Post
Loving this version of the game and the ship graphics are excellent but I am either missing something like the right key press or it is not yet implemented.
When I select the British Ships manual and select the Merchantile Marine option it is still showing excellent images and information on warships. Have I missed something?
I guess I am not understanding you.
Can you possibly rephrase your statement and/or include a screenshot of the matter you are referring to? I do not recall any 'Mecantile Marine' option.
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Old 02-24-25, 05:18 PM   #20
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I guess I am not understanding you.
Can you possibly rephrase your statement and/or include a screenshot of the matter you are referring to? I do not recall any 'Mecantile Marine' option.
I mean the Merchant Ships, Cargo, tankers, etc. I can only get the details on warships. The flag is the Red Duster next to the Royal Navy White Engsign.
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Now this is the Law of the Jungle -- as old and as true as the sky;
And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die.
As the creeper that girdles the tree-trunk the Law runneth forward and back --
For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.
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Old 02-24-25, 05:50 PM   #21
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I mean the Merchant Ships, Cargo, tankers, etc. I can only get the details on warships. The flag is the Red Duster next to the Royal Navy White Engsign.
Okay again you are using a term that I am not familiar with in this context.
"Duster" to me is a cleaning device on the end of a rod and/or a long coat.

I just went through every entry of the recognition manual for both Merchant Ships (Handelschiffe in German) and warships. Each entry provided all necessary information for targeting and expected tonnage to be awarded.

Are you having problems with a specific nation?

When you click on a flag on the recognition book, it should take you to that nation's warships.
When you click on "Handelschiff" it should take you to essentially the TOTAL set of pictures for all merchants or civilian ships in the game.

Please provide a screenshot or two, and a more detailed description, Mowgli.
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Old 02-25-25, 04:30 AM   #22
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Originally Posted by Mowgli View Post
I mean the Merchant Ships, Cargo, tankers, etc. I can only get the details on warships. The flag is the Red Duster next to the Royal Navy White Engsign.

When you access the Ship ID manual, click the left arrow...


...you will then see the "Handelschiffe" (Merchant Ships) section:


Click on "Handelschiffe" to browse all the merchant ships (for all nations):
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Old 02-25-25, 05:47 AM   #23
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Originally Posted by Kpt. Lehmann View Post
Okay again you are using a term that I am not familiar with in this context.
"Duster" to me is a cleaning device on the end of a rod and/or a long coat.


Please provide a screenshot or two, and a more detailed description, Mowgli.

Sorry, I was in the Royal Navy for 12 years and we always referred to the merchant navy's ensign as the "Red Duster". Back then it was traditional for all British Merchant ships to dip their ensigns when a Royal Navy warship passed them. No idea if they still do it.
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Now this is the Law of the Jungle -- as old and as true as the sky;
And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die.
As the creeper that girdles the tree-trunk the Law runneth forward and back --
For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.
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Old 02-25-25, 06:10 AM   #24
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Icon14 Got it - thank you

Sorted. Thank you Viking. A language problem and the mistake of me thinking that the merchant ships would be under the Merchant Navy flag.


All is well that ends well.

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Now this is the Law of the Jungle -- as old and as true as the sky;
And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die.
As the creeper that girdles the tree-trunk the Law runneth forward and back --
For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.
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Old 02-25-25, 06:36 AM   #25
VikingGrandad
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Sorted. Thank you Viking. A language problem and the mistake of me thinking that the merchant ships would be under the Merchant Navy flag.
That's a very good point you make there, actually. The merchant flags are placed alongside the military flags on the Ship ID book section covers, just to help players recognise the merchant and navy flags for each nation - but I can see why that led you to believe the merchant ships would be included with the military ships. Perhaps that should be addressed...
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Old 04-22-25, 01:01 PM   #26
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Anyone also noticed that the attack disk which is now available as a slider in the top part of the screen is bugged in KC?

One of the three movable arms do not move. In particular the one responsible for producing the AOB from bogey ship course and bearing to target.

Anyone?
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