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Old 04-09-25, 12:31 AM   #6
LUKNER
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Join Date: Jun 2009
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Quote:
Originally Posted by Bubblehead1980 View Post
I would disagree, respectfully.


Immersion is a key aspect of the mod. Something stock SH 4 lacked was a lot of immersion due to lack of historical accuracy in many aspects such as traffic, battles, events, equipment, map name locations, etc. As we know asubsim is not 24/7 action, so little apparent small things become important.

Battle of Leyte Gulf for example, not having the appropriate actions in the sim to start with is a big immersion killer so I recreated the battle and its component actions in the mid within the limits of the sub. So player if find themselves off Samar on morning of 25 October, will encounter the Japanese fleet attacking escort carriers "Taffy 3" and the smaller actions throughout the war in all years. For player to find themselves in such locations and no activity is anti climatic and an immersion killer, or encountering carrier like the Kaga or Akagi after Midway where they were sunk.

Or being off coast when a landing took place such as Iwo Jima or Guadalcanal and nothing happening, immersion killer.


Far as Doolittle.... player rendezvous with the Task Force, far more immersive to see 16 B-25's on deck of the Hornet when player encounters the task force at the rendezvous point.

Other mission may be assigned to recon the target area provide a "beacon", player can see the B-25's coming in low approaching the coast. If want to follow with free camera, can observe them strike Tokyo.

Я вас прекрасно понял, с уважением. И ничего не имею против того что может быть обнаружено игроком в игре, а еще лучше воздействие игрока в игре на рассматриваемое событие.
Я против того чтобы игра тратила ресурсы на то, что игрок в принципе не увидит, или не должен увидеть в тех исторических событиях которые происходили на войне. Например ваша миссия. Да, в музее на авианосце можно увидеть бомбардировщики Дулитлла, даже в игре можно на авианосце игроку увидеть эти самолеты, и как авианосец доставляет их к точке запуска. Даже если это событие будет абсурдным с точки исторического соответствия.
Можно организовать задание связанное с этой миссией, и наполнить историческим смыслом, переговоры летчиков в эфире, радиограммы например, и это даст больше эффекта чем наличие бомбардировщиков на авианосце которых игрок почти никогда не увидит.


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I understand you perfectly, with respect. And I have nothing against what can be discovered by the player in the game, and even better the player's influence in the game on the event in question. I am against the game spending resources on what the player will not see in principle, or should not see in those historical events that took place during the war. For example, your mission. Yes, in the museum on the aircraft carrier you can see Doolittle's bombers, even in the game the player can see these planes on the aircraft carrier, and how the aircraft carrier delivers them to the launch point. Even if this event is absurd from the point of historical correspondence. You can organize a task related to this mission, and fill it with historical meaning, negotiations of pilots on the air, radiograms, for example, and this will give more effect than the presence of bombers on the aircraft carrier, which the player will almost never see.
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