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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#451 |
Weps
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Does anybody know where the deck gun ammunition icons live?
What has happened is that my there are no ammunition icons that show up in the deck gun screen. This gives zero ammunition available. The icons for the flak gun ammo show up as intended but the deck gun ammunition issue is present in all models of Type VII and IX. The ammunition window and Basic.cfg show that the correct ammo loads should be present. My current Mod-Soup follows but this is only about half of my CCoM mods. The rest have been rolled back to try and find the file in question. CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120 CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120 CCoM_CaptainsChoiceOfMods_Update_Ohne-Ermüdung_120 CCoM_CaptainsChoiceOfMods_Update_Ohne-Orden_120 Catalina Fix Functional Draggable Chrono for GWX3 1500 meter bearing overlay Fubars_XXI_Uupdate_for_CCoM Ccom_ATM_BlueWater GWX3 Emblems CCoM_RadioMessages_English Ccom12__ExtentedChallengeBlackContacts I have used Silent 3ditor in the Guns_Sub and Shells files found in the library but cannot seem to find the offending file. Spent over one hour sifting through the menu_1024_768.ini file but could not determine which entries governed the deck gun ammo icons. It's possible that it has been this way for a while but my last 3-CCoM careers were 1943 and later so no deck guns were mounted. Thanks in advance for any and all assistance. -C |
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#452 |
Ocean Warrior
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First, compare the images data/Menu/GUI/Shells /**_ shell.tga with the stock version of the game.
![]() ![]() Then look in menu_1024_768.ini Page deckgun [G38 I**]
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#453 |
Weps
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Brilliant! Thank you very much.
The problem appears to have been that the HE_Shell.tga file in CCoM was different than that in the other mega mods. I copied the file from NYGM, which I knew had deck gun ammo to CCoM and all seems fixed. Was going a bit nuts as I checked the deck gun entries in the menu_1024_768.ini file first and they are essentially identical to those in the other mods. So the issue proved a minor graphics problem although I am really not sure why. The HE_Shell.tga file in the stock CCoM appeared brighter and more detailed than that in NYGM, which had a washed-out appearance, at least in the TGA-Viewer. But it now displays fine in the game. So many thanks for the help. Am not a huge fan of the deck gun and seldom use them or run early-war careers but am starting to think that the latter might hold some attractions. Cheers and Good Hunting. -C |
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#454 |
Ensign
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Greetings... anyone how to refit torpedoes ...I am near refuel ship with my sub and I click exit patrol ,continue, and nothing happen.
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#455 |
GWX - KC Crash Test Dummy
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Hi dex in GWX and GWX - KC when you stop near to the milkcow/resuplyship and press escape it should give give you the option to dock at the milkcow/suplyship
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#456 | |
Ensign
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In OneAlex patch everythig is ok when you dock at milkcow just click esc.click continue and then I have message that is loaded 4 torpedoes and some 30,40%fuel... In Ccom is not like that...And Umark of my sub on water surface working only on 25met.and deeper |
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#457 |
Expert Shipsinker
Join Date: Feb 2007
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DEX YOUR MISSING A STEP I BELIEVE
if you did what you said above, "when you dock at milkcow just click esc.click continue". I feel that yoy left out step 2. Don't know if this is the solution but it's worth a shot. 1. When you are close enough, you press ESCAPE, then 2. 'Exit Patrol', just as if you were planning to dock. However... when you are asked 'Continue mission' or 'Dock at U-463' (for example) 3. you click on 'Continue Mission'!!!
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#458 | |
Ensign
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#459 |
Expert Shipsinker
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is your issue with Milkcows or re-supply ships
I checked the renaming of the re-supply ships in the CCoM12/data/campaigns/campaign/campaign_SRC.mis file and all looks edited on my end. Some mods I've had to edit myself and most have already been edited when H.Sie hardcode fixes were includes in the mod itself. I didn't edit the re-supply ships in CCoM12, they appear pre-edited. I've included the U-Tanker Mod (by Stiebler and h.sie) fron the "Realism and gameplay hardcode fixes for SH3.EXE" below. 12. U-Tanker Mod (by Stiebler and h.sie) Everyone complains that, when you dock at a U-tanker in mid-ocean, you lose all your current renown/tonnage for medal purposes, you get a full refuelling, full repairs, full torpedo load-out and you lose the patrol grid which BdU ordered. And then you start again from the tanker a month after you docked! (unless using SH3Patrol or SH3Commander). No longer! Now you 'pseudo-dock' at the U-tanker. When you are close enough, you press ESCAPE, then 'Exit Patrol', just as if you were planning to dock. However... when you are asked 'Continue mission' or 'Dock at U-463' (for example), you click on 'Continue Mission'!!! *Now* you get 1-4 air torpedoes (loaded only into the first 4 slots of the fore internal reserve - so make sure there is space enough!), you retain the patrol grid details, you receive some repairs to your hull-integrity (but not to equipment) and you receive a fuel upgrade, of up to 30% of the full capacity. Unlike conventional docking at a base, pseudodocking is only possible if there is no 'heavy fog' and windspeed must be 10m/s or less. After having (pseudo-)docked at an U-Tanker, you can (pseudo-)dock again after 2 weeks. Also, you can only pseudo-dock at U-tankers, not at surface tankers (e.g. Brake), nor at land bases. You can still choose to dock in the old way, if you wish. If you want this mod to also work with surface tankers, these must be renamed e.g. from "Brake" into "U-Brake" in the campaign files
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#460 | |
Ensign
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#461 |
Expert Shipsinker
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I didn't quiet get the answer I was hoping for. I guess the only other thing to check is to make sure the " U-Tanker Fix is CHECKED in the H.Sie Option Selector for SH3. I have never had to psydo-dock in CCoM12 but it looks as iff the edits to the Surface Re-Supply Ships in the campaign_SRC.mis are done. So all should work. Sorry I couldn't help any more. Jerry
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#462 | |
Ensign
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#463 | |
A-ganger
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