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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
![]() Join Date: Jan 2012
Location: Estonia
Posts: 12
Downloads: 86
Uploads: 0
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Scurvy, will you stop?! I don't really care, if the measuring or whatever is accurate! I only care if i hit the ship or not, let's not make this so difficult! PLEASE!
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#17 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
I think what the Capn is trying to tell us, is that you can't expect to hit the target very well, if the measuring is not accurate. Quote:
Unless I'm not understanding CapnScurvy's postings, he is saying that:the historical lengthare all different (at least in some cases). This makes common sense assumptions about math and manual targeting hazardous. |
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#18 | |
Seaman
![]() Join Date: Jul 2008
Posts: 40
Downloads: 53
Uploads: 0
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![]() Quote:
https://docs.google.com/spreadsheets...it?usp=sharing |
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#19 |
Seaman
![]() Join Date: Jul 2008
Posts: 40
Downloads: 53
Uploads: 0
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Does MaxOptics, GFO or any of the mods in the Berbster's package fix the issues discussed here? Or do I need to install OTC?
From the GFO readme: "Ship data was accurately calibrated so that ships can be more accurately targeted now" Is that it? |
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Tags |
length, ship, speed |
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