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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Jul 2005
Location: AM93
Posts: 176
Downloads: 90
Uploads: 0
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@ Shadowblade
In my opinion, even taking into consideration the depleting food mechanism, there is still too much food clutter in the control room. Food (usually meat) was hung in some areas the control room (I've seen a photo of meat handing up in the forward end, port side, near the plotting desk) - but not to the extent that it's currently shown in the interior model, and not boxes of oranges, bread, etc. everywhere in the control room as well, restricting crew access to vital equipment such as pumps, etc. So I would like to edit that at some point.
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#2 |
GLOBAL MODDING TERRORIST
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I always remove that stuff myself. Sure it "Looks Cool!" but eats memory and resources.
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#3 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 688
Downloads: 13
Uploads: 0
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![]() Quote:
I understand that. It is no big issue for me because I am switching between the screens and maps where is no hanging food around. ![]()
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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#4 |
Machinist's Mate
![]() Join Date: Oct 2008
Posts: 129
Downloads: 641
Uploads: 0
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Happy Hunting to all the Kaleuns in their boats full of sausages and bananas!
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