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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Mate
![]() Join Date: Aug 2012
Location: Canada
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#17 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
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I think this is happening because of the AO (Ambient Occlusion) map
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#18 |
Mate
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#19 |
Ocean Warrior
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"Ave novie-nostra ales"
(Anything one builds, another can always break)
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![]() ![]() Last edited by Anvar1061; 03-25-25 at 11:44 AM. |
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#20 |
GLOBAL MODDING TERRORIST
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One could just paint the AO map in a paint program and not Re-UV things.
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#21 |
Mate
![]() Join Date: Aug 2012
Location: Canada
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Ah gotcha, I think I got myself confused with something else, as I did do some painting on the main texture map in GIMP, that would have been the ao then. Right then it’s just a matter of painting the right thing.
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#22 |
GLOBAL MODDING TERRORIST
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Export the 3D mesh and AO image, open in any 3D program and check the UV map compared to the AO image. Then just do a touch up on the image itself. Then reimport the image. 5 minute job at most.
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#23 | |
Mate
![]() Join Date: Aug 2012
Location: Canada
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However! I may have found a solution, I changed the texture map from the main one, to one just for the splash deflector, it seems to be working, no black spots at all. |
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#24 | |
Mate
![]() Join Date: Aug 2012
Location: Canada
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https://www.mediafire.com/file/2v09o..._1940.rar/file |
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Tags |
net cutter, skins, viic, viic tower |
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