03-28-25, 07:09 PM
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#17
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Canadian Wolf
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,890
Downloads: 946
Uploads: 5
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Quote:
Originally Posted by VonDos
HI! I never tested all ships in GWX-KC, BTW they should be OK in theory, they use vanilla or included libraries. BTW, my suggestion is to test them enabling via JSGME, adding one by one. So, if there's any issue, you'll be able to find what ship cause something. Just for be safe.
During years I've used them with almost all megamods, ingluding GWX 3.0. No problems found, so...
Best regards,
Vd
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Nice
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