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Old 08-17-06, 03:19 AM   #8
Fat Bhoy Tim
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Join Date: Aug 2006
Location: Abu Dhabi
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Quote:
Originally Posted by Safe-Keeper
Ships that have been damaged are 100% repaired again when they leave your 3D rendering range (as far as I get it). They also stop fighting when you don't watch them. So in other words, as soon as you leave the crippled ship, it's instantly repaired and on its way again.

I think this is a measure to save RAM (if all the thousand ships in the sea would actually interact with each others when they met by fighting or evading or what-have-you, I suppose we'd have one buggy game, though I'm not an expert on such things), but it's pretty annoying some times.
So yeah, have fun sitting there for two days waiting for her to sink!
Not quite, but close. I left a couple of heavily damaged Medium Cargos behind as I chased a convoy. But the time I came back one of them had sunk (it wasn't marked on the map, but was on my log) and the other was there. That was about a 20-30 km trackback, but I expect they were still technically within sensor range.

As it is, the 2nd one wish I put to the bottom with another fish was sitting dead in the water. And due to the high sea state I couldn't see it, the waves obviously obscured it every time I spun the scope around. So I surfaced between the two marks of where I spotted the ships last.

The bastard was sitting there with the stern down not more than 500m away, and I never saw it despite looking for 30 seconds
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