SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-24-25, 10:30 AM   #1
Fidd
Captain
 
Join Date: Apr 2005
Location: Blighty!
Posts: 542
Downloads: 10
Uploads: 0


Default

I very much doubt that's the case, and I would certainly not take posts on steam as evidence one way or another. Whilst it is true that the devs are not as visible as they might be in terms of engaging with players on future aspects, they do make an effort to do so, and road-maps are laid out. The rate of progress has always been somewhat glacial, however the design decisions are always smart, and the boat interiors and plethora of operable controls are simply a labour of love, far beyond the norm, especially by a dev team of 3 or so. I find it best not to bother reading posts critical of rate of progress, especially since so much effort has been made to deal with problematic legacy-code which, as I understand it, made the last beta-beta patch testing so problematic. If I don't miss my guess, and this IS a "guess", it was that experience getting the engines/emotors to work with the legacy code, that impelled the effort to deal with legacy code since. The devs have been pretty clear about this since, and openly. There are a number of new features under development, and more slated to be done. Type VIIC/41 boats, a world map and campaign game already being promulgated.

I find it best to try and help with testing, when it's running, and to just enjoy stuff when it comes along. The "ideas" thread is not, and never has been, an expectation, in any way, of what might in sum, come to arise, however, it is designed to provoke discussions amongst the devs and players both, in case an idea as to how something could be implemented, such as damage-control, or PVP/player managed AI proves to be useful/popular. Half the ideas, (and perhaps more than that!) will be unworkable from a coding point of view as things stand, but I have fun thinking about them so the original 10 or so ideas has grown somewhat since!

Last edited by Fidd; 03-24-25 at 03:18 PM. Reason: clarifications
Fidd is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.